Version: Unity 6 (6000.0)
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NavMeshBuildSettings.maxJumpAcrossDistance

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public float maxJumpAcrossDistance;

Description

Maximum agent jump distance.

Jump-Across link generation is controlled by the Jump Distance parameter. The parameter controls what is the furthest distance that will be connected. Setting the value to 0 will disable the generation.

The trajectory of the jump-across link is defined so that the horizontal travel is more than 2*agentRadius and less than Jump Distance. In addition the landing location must not be further than voxelSize from the level of the start location.