docs.unity3d.com
    Show / Hide Table of Contents

    Class WindowsMRPackageSettings

    XR Plugin settings, both build and runtime, for each build target that is supported. UnityEngine.XR.WindowsMR.IWindowsMRPackageSettings

    Inheritance
    Object
    Object
    ScriptableObject
    WindowsMRPackageSettings
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    UnityEngine.Object.FindFirstObjectByType<T>()
    UnityEngine.Object.FindAnyObjectByType<T>()
    UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
    UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.XR.WindowsMR
    Syntax
    [Serializable]
    [XRConfigurationData("Windows Mixed Reality", "Unity.XR.WindowsMR.Settings")]
    public class WindowsMRPackageSettings : ScriptableObject, ISerializationCallbackReceiver, IWindowsMRPackageSettings

    Methods

    GetActiveBuildTargetSettings()

    Get the WindowsMRSettings instance associated with the active build target.

    Declaration
    public WindowsMRSettings GetActiveBuildTargetSettings()
    Returns
    Type Description
    WindowsMRSettings

    WindowsMRSettings for the build target, or null if none found.

    GetBuildSettingsForBuildTargetGroup(BuildTargetGroup)

    Get the build settings instance for the build target.

    Declaration
    public WindowsMRBuildSettings GetBuildSettingsForBuildTargetGroup(BuildTargetGroup buildTargetGroup)
    Parameters
    Type Name Description
    BuildTargetGroup buildTargetGroup

    The build platform we wish to get settings for.

    Returns
    Type Description
    WindowsMRBuildSettings

    An instance of WindowsMRBuildSettings if found, else null.

    GetSettingsForBuildTargetGroup(BuildTargetGroup)

    Get an instance of WindowsMRSettings for a specific build platform.

    Declaration
    public WindowsMRSettings GetSettingsForBuildTargetGroup(BuildTargetGroup buildTargetGroup)
    Parameters
    Type Name Description
    BuildTargetGroup buildTargetGroup

    The build platform we wish to get settings for.

    Returns
    Type Description
    WindowsMRSettings

    An instance of WindowsMRSettings for the build platform, or null if not found.

    OnAfterDeserialize()

    Post-deserialization action

    Declaration
    public void OnAfterDeserialize()
    Implements
    ISerializationCallbackReceiver.OnAfterDeserialize()

    OnBeforeSerialize()

    Pre-serialization action

    Declaration
    public void OnBeforeSerialize()
    Implements
    ISerializationCallbackReceiver.OnBeforeSerialize()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023