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    Struct Pose

    Represents a tracked object in real-world space. All poses are given in the same root space, dictated by TrackingOriginModeFlags.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: UnityEngine.XR.OpenXR.Input
    Assembly: solution.dll
    Syntax
    public struct Pose

    Properties

    Name Description
    angularVelocity

    The position, in radians per second, of the object in-real world space. This will be available if trackingState contains the AngularVelocity flag.

    isTracked

    If true, this position is being accurately tracked in real-world space. This value means that no values are estimated and tracking is not currently inhibited in any way.

    position

    The position, in meters, of the object in real-world space. This will be available if trackingState contains the Position flag.

    rotation

    The rotation, in radians, of the object in real-world space. This will be available if trackingState contains the Rotation flag.

    trackingState

    A series of flags that identify which tracking values currently have data. That data can be measured by the real world or estimated when tracking is inhibited.

    velocity

    The velocity, in meters per second, of the object in real-world space. This will be available if trackingState contains the Velocity flag.

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    on Wednesday, November 1, 2023