Struct Pose
Represents a tracked object in real-world space. All poses are given in the same root space, dictated by TrackingOriginModeFlags.
Inherited Members
Namespace: UnityEngine.XR.OpenXR.Input
Assembly: solution.dll
Syntax
public struct Pose
Properties
Name | Description |
---|---|
angularVelocity | The position, in radians per second, of the object in-real world space. This will be available if trackingState contains the AngularVelocity flag. |
isTracked | If true, this position is being accurately tracked in real-world space. This value means that no values are estimated and tracking is not currently inhibited in any way. |
position | The position, in meters, of the object in real-world space. This will be available if trackingState contains the Position flag. |
rotation | The rotation, in radians, of the object in real-world space. This will be available if trackingState contains the Rotation flag. |
trackingState | A series of flags that identify which tracking values currently have data. That data can be measured by the real world or estimated when tracking is inhibited. |
velocity | The velocity, in meters per second, of the object in real-world space. This will be available if trackingState contains the Velocity flag. |