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    Method ReadUnprocessedValueFromState

    ReadUnprocessedValueFromState(void*)

    Returns an empty haptic structure since haptics are an output and have no data

    Declaration
    public override Haptic ReadUnprocessedValueFromState(void* statePtr)
    Parameters
    Type Name Description
    void* statePtr

    Raw state data to read from

    Returns
    Type Description
    Haptic

    Empty haptic structure

    Overrides
    InputControl<Haptic>.ReadUnprocessedValueFromState(void*)
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    on Wednesday, November 1, 2023