Class OpenXRInteractionFeature
A Unity OpenXR Interaction feature.
This class can be inherited from to add a custom action mapping for OpenXR.
Inheritance
OpenXRInteractionFeature
Inherited Members
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType(System.Type, UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindFirstObjectByType(System.Type)
UnityEngine.Object.FindAnyObjectByType(System.Type)
UnityEngine.Object.FindFirstObjectByType(System.Type, UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType(System.Type, UnityEngine.FindObjectsInactive)
Syntax
[Serializable]
public abstract class OpenXRInteractionFeature : OpenXRFeature
Methods
AddActionMap(OpenXRInteractionFeature.ActionMapConfig)
Add an action map to the Unity Input System.
This method must be called from within the RegisterActionMapsWithRuntime method.
Declaration
protected void AddActionMap(OpenXRInteractionFeature.ActionMapConfig map)
Parameters
OnEnabledChange()
Handle enabled state change to register/unregister device layouts as needed
Declaration
protected override void OnEnabledChange()
Overrides
OnInstanceCreate(UInt64)
Called after xrCreateInstance.
Declaration
protected override bool OnInstanceCreate(ulong xrSession)
Parameters
Type |
Name |
Description |
UInt64 |
xrSession |
|
Returns
Overrides
RegisterActionMapsWithRuntime()
Register action maps for this device with the OpenXR Runtime.
Called at runtime before Start.
Declaration
protected virtual void RegisterActionMapsWithRuntime()
RegisterDeviceLayout()
Register a device layout with the Unity Input System.
Called whenever this interaction profile is enabled in the Editor.
Declaration
protected virtual void RegisterDeviceLayout()
UnregisterDeviceLayout()
Remove a device layout from the Unity Input System.
Called whenever this interaction profile is disabled in the Editor.
Declaration
protected virtual void UnregisterDeviceLayout()
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