Class EyeTrackingUsages
Tags that can be used with UnityEngine.XR.InputDevice.TryGetFeatureValue(UnityEngine.XR.InputFeatureUsage{System.Boolean},System.Boolean@) to get eye tracking related input features. See CommonUsages for additional usages.
Inherited Members
Namespace: UnityEngine.XR.OpenXR.Features.Interactions
Syntax
public static class EyeTrackingUsages
Fields
gazePosition
The origin position for the gaze. The gaze represents where a user is looking, and gazePosition represents the starting location, close to the eyes, from which to project a gaze ray from.
Declaration
public static InputFeatureUsage<Vector3> gazePosition
Field Value
Type | Description |
---|---|
InputFeatureUsage<Vector3> |
gazeRotation
The orientation of the gaze, such that the direction of the gaze is the same as forward * gazeRotation. Use with gazePosition to create a gaze ray.
Declaration
public static InputFeatureUsage<Quaternion> gazeRotation
Field Value
Type | Description |
---|---|
InputFeatureUsage<Quaternion> |