Enum UnityXRRenderTextureFormat
Format for color texture.
Namespace: UnityEngine .XR.OpenXR .API
Assembly: Unity.XR.OpenXR.dll
Syntax
public enum UnityXRRenderTextureFormat
Fields
Name | Description |
---|---|
kUnityXRRenderTextureFormatBGRA1010102 | B10 G10 R10 A2 Unorm |
kUnityXRRenderTextureFormatBGRA32 | B8 G8 R8 A8 |
kUnityXRRenderTextureFormatNone | No color texture. |
kUnityXRRenderTextureFormatR11G11B10_UFloat | R11 G11 B10 unsigned small floating point |
kUnityXRRenderTextureFormatR16G16B16A16_SFloat | R16 G16 B16 A16 signed half-float |
kUnityXRRenderTextureFormatRGB565 | R5 G6 B5 |
kUnityXRRenderTextureFormatRGBA1010102 | R10 G10 B10 A2 Unorm |
kUnityXRRenderTextureFormatRGBA32 | R8 G8 B8 A8 |
kUnityXRRenderTextureFormatReference | Don't create a color texture, instead create a reference to another color texture that's already been created. Must fill out UnityTextureData::referenceTextureId. |
kUnityXRRenderTextureFormatSoftReferenceMSAA | Don't create a whole new color texture; soft-alias the MSAA attachment, yet still construct the MSAA-resolved 1x texture as unique. This allows memory sharing for MSAA when mobile clients need to both autoresolve yet also share the MSAA textures. |