Class UnityXRDisplay
static container for XRDisplay-related scripting functionality.
Inheritance
UnityXRDisplay
Assembly: Unity.XR.OpenXR.dll
Syntax
public static class UnityXRDisplay
Fields
kUnityXRRenderTextureIdDontCare
Unity will allocate the texture if needed. #kUnityXRRenderTextureIdDontCare can be set
on UnityXRRenderTextureDesc.nativeColorTexPtr or
UnityXRRenderTextureDesc.nativeDepthTexPtr.
Declaration
public const uint kUnityXRRenderTextureIdDontCare = 0
Field Value
Methods
CreateTexture(UnityXRRenderTextureDesc, out uint)
Create a UnityXRRenderTextureId given a UnityXRRenderTextureDesc.
Declaration
public static extern bool CreateTexture(UnityXRRenderTextureDesc desc, out uint id)
Parameters
Type |
Name |
Description |
UnityXRRenderTextureDesc |
desc |
Descriptor of the texture to be created.
|
uint |
id |
Returned Texture ID representing a unique instance of a texture.
|
Returns
Type |
Description |
bool |
true Successfully initialized
false Error
|
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