Enum UnityXRDepthTextureFormat
Precision of depth texture.
Assembly: Unity.XR.OpenXR.dll
Syntax
public enum UnityXRDepthTextureFormat
Fields
Name |
Description |
kUnityXRDepthTextureFormat16bit |
If possible, use a 16-bit texture format to save bandwidth.
DX11: DXGI_FORMAT_D16_UNORM
DX12: DXGI_FORMAT_D16_UNORM
Vulkan: VK_FORMAT_D16_UNORM
OpenGL: Unsupported
|
kUnityXRDepthTextureFormat24bitOrGreater |
24-bit or greater depth texture. Unity prefers 32 bit floating point Z buffer if available on the platform.
DX11: DXGI_FORMAT_D32_FLOAT_S8X24_UINT
DX12: DXGI_FORMAT_D32_FLOAT_S8X24_UINT
Vulkan: VK_FORMAT_D24_UNORM_S8_UINT
OpenGL: Unsupported
|
kUnityXRDepthTextureFormatNone |
No depth texture.
|
kUnityXRDepthTextureFormatReference |
Don't create a depth texture, instead create a reference to another depth texture that's
already been created. Must fill out UnityTextureData::referenceTextureId. This is
useful for sharing a single depth texture between double/triple buffered color textures
(of the same width/height).
|
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