Camera (Passthrough)
The Meta Quest Camera (Passthrough) feature controls Meta Passthrough, a device capability that captures real-time images of the physical environment and renders them to screen. Your app can use Passthrough to give the user a view of their surroundings while wearing a headset, enabling them to safely move through their space while using your app.
As an AR Foundation provider plug-in, this package implements Passthrough via AR Foundation's camera subsystem, and this page is a supplement to the AR Foundation Camera manual. The following topics only contains information about Meta Quest-specific behavior.
Tip
When developing an AR app, refer to both the AR Foundation documentation as well as the required packages for each platform you support.
Refer to the following topics to learn more about the Camera (Passthrough) feature:
| Topic | Description |
|---|---|
| Configure Passthrough | Learn how to configure Passthrough in your project. |
| Composition layers for OpenXR Meta | Understand how OpenXR Meta uses composition layers. |
| Image capture | Configure CPU and GPU image capture for your OpenXR Meta project. |
Additional resources
- Camera (AR Foundation)