Unity OpenXR: Meta
Unity OpenXR: Meta (Meta OpenXR) enables Meta Quest device support for your AR Foundation projects and provides a C# interface for Meta's OpenXR runtime. This package depends on both AR Foundation and the OpenXR Plug-in.
Unity's OpenXR Plug-in integrates core OpenXR features for all XR platforms. This package integrates Meta-specific vendor extensions to provide additional features for Meta Quest devices. Refer to Architecture for a full list of OpenXR extensions that this package uses.
Get started
To understand how to install the Meta OpenXR package, refer to Install Meta OpenXR.
Visit the Get started section to understand how to set up your project for Meta OpenXR.
Features
This package defines the following OpenXR Features:
Feature | Description | |
Display utilities | Get the supported display refresh rates for the device and request a display refresh rate. | |
Boundary visibility | Suppress the visibility of the boundary. | |
AR Features | AR Features implement AR Foundation interfaces. | |
Session | Enable, disable, and configure AR on the target platform. | |
Camera | Render images from device cameras and perform light estimation. | |
Planes | Use Scene Model data to track flat surfaces. | |
Bounding boxes | Use Scene Model data to track bounding boxes of 3D objects. | |
Anchors | Track arbitrary points in space. | |
Ray casts | Cast rays against tracked items. | |
Meshing | Generate meshes of the environment. | |
Occlusion | Occlude virtual content with physical objects. |