Class MagicLeapSettings
Scriptable object containing project-wide Magic Leap settings
Inherited Members
Object.GetInstanceID()
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Vector3, Quaternion)
Object.Instantiate(Object, Vector3, Quaternion, Transform)
Object.Instantiate(Object)
Object.Instantiate(Object, Scene)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate(Object, Transform)
Object.Destroy(Object)
Object.DestroyImmediate(Object)
Object.DontDestroyOnLoad(Object)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Object.ToString()
Object.name
Object.hideFlags
Namespace: UnityEngine.XR.MagicLeap
Assembly: UnityEngine.XR.MagicLeap.dll
Syntax
[Serializable]
[XRConfigurationData("Magic Leap Settings", "com.unity.xr.magicleap.magic_leap_settings")]
public class MagicLeapSettings : ScriptableObject
Properties
currentSettings
Get the current MagicLeap Settings.
Declaration
public static MagicLeapSettings currentSettings { get; }
Property Value
Type | Description |
---|---|
MagicLeapSettings |
depthPrecision
Get/set depth precision.
Declaration
public DepthPrecision depthPrecision { get; set; }
Property Value
Type | Description |
---|---|
DepthPrecision |
enableMLAudio
Get/set if MLAudio should be used instead of Android default.
Declaration
public bool enableMLAudio { get; set; }
Property Value
Type | Description |
---|---|
bool |
forceMultipass
Get/set if Multipass rendering should be forced.
Declaration
public bool forceMultipass { get; set; }
Property Value
Type | Description |
---|---|
bool |
headlockGraphics
Get/set if graphics should be headlocked.
Declaration
public bool headlockGraphics { get; set; }
Property Value
Type | Description |
---|---|
bool |