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    Class MagicLeapLightwear

    Inheritance
    object
    InputControl
    InputDevice
    TrackedDevice
    XRHMD
    MagicLeapLightwear
    Inherited Members
    XRHMD.leftEyePosition
    XRHMD.leftEyeRotation
    XRHMD.rightEyePosition
    XRHMD.rightEyeRotation
    XRHMD.centerEyePosition
    XRHMD.centerEyeRotation
    TrackedDevice.trackingState
    TrackedDevice.isTracked
    TrackedDevice.devicePosition
    TrackedDevice.deviceRotation
    InputDevice.InvalidDeviceId
    InputDevice.ReadValueFromBufferAsObject(void*, int)
    InputDevice.ReadValueFromStateAsObject(void*)
    InputDevice.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputDevice.CompareValue(void*, void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.OnConfigurationChanged()
    InputDevice.ExecuteCommand<TCommand>(ref TCommand)
    InputDevice.ExecuteCommand(InputDeviceCommand*)
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.deviceId
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.all
    InputControl.m_StateBlock
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl.WriteValueFromObjectIntoState(object, void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.MagicLeap
    Assembly: UnityEngine.XR.MagicLeap.dll
    Syntax
    [Preserve]
    [InputControlLayout(displayName = "MagicLeap Headset")]
    public class MagicLeapLightwear : XRHMD

    Properties

    ControllerEnabled

    Declaration
    public bool ControllerEnabled { get; set; }
    Property Value
    Type Description
    bool

    EyesEnabled

    Declaration
    public bool EyesEnabled { get; set; }
    Property Value
    Type Description
    bool

    confidence

    Declaration
    [Preserve]
    [InputControl(displayName = "Confidence Level")]
    public AxisControl confidence { get; }
    Property Value
    Type Description
    AxisControl

    eyeCalibrationStatus

    Declaration
    [Preserve]
    [InputControl(displayName = "Eye Calibration Status")]
    public IntegerControl eyeCalibrationStatus { get; }
    Property Value
    Type Description
    IntegerControl

    eyeLeftCenterConfidence

    Declaration
    [Preserve]
    [InputControl(displayName = "Left Eye Center Confidence")]
    public AxisControl eyeLeftCenterConfidence { get; }
    Property Value
    Type Description
    AxisControl

    eyeRightCenterConfidence

    Declaration
    [Preserve]
    [InputControl(displayName = "Right Eye Center Confidence")]
    public AxisControl eyeRightCenterConfidence { get; }
    Property Value
    Type Description
    AxisControl

    eyes

    Declaration
    [Preserve]
    [InputControl(displayName = "Eyes")]
    public EyesControl eyes { get; }
    Property Value
    Type Description
    EyesControl

    fixationPointConfidence

    Declaration
    [Preserve]
    [InputControl(displayName = "Fixation Point Confidence")]
    public AxisControl fixationPointConfidence { get; }
    Property Value
    Type Description
    AxisControl

    Methods

    FinishSetup()

    Declaration
    protected override void FinishSetup()
    Overrides
    XRHMD.FinishSetup()
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