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    Class IntegerControl

    A generic input control reading integer values.

    Inheritance
    object
    InputControl
    InputControl<int>
    IntegerControl
    Inherited Members
    InputControl<int>.valueType
    InputControl<int>.valueSizeInBytes
    InputControl<int>.value
    InputControl<int>.ReadValue()
    InputControl<int>.ReadValueFromPreviousFrame()
    InputControl<int>.ReadDefaultValue()
    InputControl<int>.ReadValueFromState(void*)
    InputControl<int>.ReadValueFromStateWithCaching(void*)
    InputControl<int>.ReadUnprocessedValueFromStateWithCaching(void*)
    InputControl<int>.ReadUnprocessedValue()
    InputControl<int>.ReadValueFromStateAsObject(void*)
    InputControl<int>.ReadValueFromStateIntoBuffer(void*, void*, int)
    InputControl<int>.WriteValueFromBufferIntoState(void*, int, void*)
    InputControl<int>.WriteValueFromObjectIntoState(object, void*)
    InputControl<int>.ReadValueFromBufferAsObject(void*, int)
    InputControl<int>.CompareValue(void*, void*)
    InputControl<int>.ProcessValue(int)
    InputControl<int>.ProcessValue(ref int)
    InputControl<int>.FinishSetup()
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.this[string]
    InputControl.magnitude
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(void*)
    InputControl.TryGetChildControl(string)
    InputControl.TryGetChildControl<TControl>(string)
    InputControl.GetChildControl(string)
    InputControl.GetChildControl<TControl>(string)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    InputControl.ApplyParameterChanges()
    Namespace: UnityEngine.InputSystem.Controls
    Assembly: Unity.InputSystem.dll
    Syntax
    public class IntegerControl : InputControl<int>

    Constructors

    IntegerControl()

    Default-initialize an integer control.

    Declaration
    public IntegerControl()

    Methods

    CalculateOptimizedControlDataType()

    Calculates and returns an optimized data type that can represent a control's value in memory directly.

    Declaration
    protected override FourCC CalculateOptimizedControlDataType()
    Returns
    Type Description
    FourCC

    An optimized data type that can represent a control's value in memory directly. InputStateBlock

    Overrides
    InputControl.CalculateOptimizedControlDataType()
    Remarks

    The value then is cached in optimizedControlDataType. This method is for internal use only, you should not call this from your own code.

    ReadUnprocessedValueFromState(void*)

    Read value from provided statePtr.

    Declaration
    public override int ReadUnprocessedValueFromState(void* statePtr)
    Parameters
    Type Name Description
    void* statePtr

    State pointer to read from.

    Returns
    Type Description
    int

    The controls current value.

    Overrides
    InputControl<int>.ReadUnprocessedValueFromState(void*)
    Remarks

    Read value from provided statePtr without any caching.

    See Also
    value

    WriteValueIntoState(int, void*)

    Write a value into state at the given memory.

    Declaration
    public override void WriteValueIntoState(int value, void* statePtr)
    Parameters
    Type Name Description
    int value

    Value for the control to store in the state.

    void* statePtr

    State containing the control's stateBlock. Will receive the state as converted from the given value.

    Overrides
    InputControl<int>.WriteValueIntoState(int, void*)
    Remarks

    Writing values will NOT apply processors to the given value. This can mean that when reading a value from a control after it has been written to its state, the resulting value differs from what was written.

    Exceptions
    Type Condition
    NotSupportedException

    The control does not support writing. This is the case, for example, that compute values (such as the magnitude of a vector).

    See Also
    WriteValueFromBufferIntoState(void*, int, void*)

    Extension Methods

    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, void*, void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*)
    InputControlExtensions.CompareState(InputControl, void*, void*, void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, void*)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, bool>)
    InputControlExtensions.FindInParentChain<TControl>(InputControl)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.HasValueChangeInState(InputControl, void*)
    InputControlExtensions.IsActuated(InputControl, float)
    InputControlExtensions.IsPressed(InputControl, float)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueFromEventAsObject(InputControl, InputEventPtr)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, void*, int)
    InputControlExtensions.ResetToDefaultStateInEvent(InputControl, InputEventPtr)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, object)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoState(InputControl, void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, void*)
    InputControlExtensions.QueueValueChange<TValue>(InputControl<TValue>, TValue, double)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl<TValue>, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, TValue, void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, void*)
    InputControlExtensions.WriteValueIntoState<TValue, TState>(InputControl<TValue>, TValue, ref TState)
    In This Article
    • Constructors
      • IntegerControl()
    • Methods
      • CalculateOptimizedControlDataType()
      • ReadUnprocessedValueFromState(void*)
      • WriteValueIntoState(int, void*)
    • Extension Methods
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