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    Class MagicLeapGestureSubsystem

    MagicLeap implementation of the XRGestureSubsystem. Do not create this directly. Use the SubsystemManager instead.

    Inheritance
    object
    SubsystemWithProvider
    SubsystemWithProvider<XRGestureSubsystem, XRGestureSubsystemDescriptor, XRGestureSubsystem.Provider>
    XRGestureSubsystem
    MagicLeapGestureSubsystem
    Implements
    ISubsystem
    Inherited Members
    XRGestureSubsystem.activateGestureEvents
    XRGestureSubsystem.Update()
    SubsystemWithProvider<XRGestureSubsystem, XRGestureSubsystemDescriptor, XRGestureSubsystem.Provider>.subsystemDescriptor
    SubsystemWithProvider.Start()
    SubsystemWithProvider.Stop()
    SubsystemWithProvider.Destroy()
    SubsystemWithProvider.running
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: UnityEngine.XR.MagicLeap
    Assembly: UnityEngine.XR.MagicLeap.dll
    Syntax
    [Preserve]
    public sealed class MagicLeapGestureSubsystem : XRGestureSubsystem, ISubsystem

    Properties

    touchpadGestureEvents

    A collection of all MagicLeapTouchpadGestureEvents managed by this subsystem. This is cleared every frame and refreshed with new gesture events.

    Declaration
    public NativeArray<MagicLeapTouchpadGestureEvent> touchpadGestureEvents { get; }
    Property Value
    Type Description
    NativeArray<MagicLeapTouchpadGestureEvent>

    Implements

    ISubsystem
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