Class MagicLeapGestures
Controls the lifecycle and configuration options for a Magic Leap gesture subsystem. There
is only one active Magic Leap Gestures. The event callbacks will inform code of when gesture events occur.
Inheritance
MagicLeapGestures
Assembly: UnityEngine.XR.MagicLeap.dll
Syntax
[DisallowMultipleComponent]
public sealed class MagicLeapGestures : MonoBehaviour
Properties
controllerGesturesEnabled
Declaration
public bool controllerGesturesEnabled { get; set; }
Property Value
gestureSubsystem
Get the MagicLeapGestureSubsystem
whose lifetime this component manages.
Declaration
public MagicLeapGestureSubsystem gestureSubsystem { get; }
Property Value
handGesturesEnabled
Declaration
public bool handGesturesEnabled { get; set; }
Property Value
Events
onActivate
This event is invoked whenever a ActivateGestureEvent is received by the gestures subsystem.
Declaration
public event Action<ActivateGestureEvent> onActivate
Event Type
Type |
Description |
Action<ActivateGestureEvent> |
|
onKeyPoseGestureChanged
Declaration
public event Action<MagicLeapKeyPoseGestureEvent> onKeyPoseGestureChanged
Event Type
onTouchpadGestureChanged
Declaration
public event Action<MagicLeapTouchpadGestureEvent> onTouchpadGestureChanged
Event Type