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    Haptic Impulse Player

    Send haptic impulses to a device.

    Use this component to manage the connection to haptic hardware. It acts as a bridge, allowing other components, such as Simple Haptic Feedback, to trigger vibrations on a specific device.

    The haptic impulse player component works in conjunction with one or more Simple Haptic Feedback components. A haptic feedback component searches its current GameObject and parent hierarchy for an existing impulse player. If it can't find one, it creates one with default settings. You can create a single impulse player for use by multiple haptic feedback and interactor pairs, which lets you define the desired impulse player settings for all of them in one place.

    Haptic Impulse Player properties

    HapticImpulsePlayer component

    The Haptic Impulse Player component contains the following properties:

    Property Description
    Haptic Output The output haptic control or controller that haptic impulses are sent to.
    Amplitude Multiplier A multiplier that dampens all haptic impulses this component sends. A value of 1 maintains the current amplitude.

    Additional resources

    • HapticImpulsePlayer class
    • IXRHapticImpulseProvider
    • Simple Haptic Feedback
    • Component index
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