Namespace UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation
Classes
SimulatedDeviceLifecycleManager
A component which handles the lifecycle of simulated HMDs, controllers, and hands. It deals with the adding and removing of devices, keeping track of the current device mode, and initializing subsystems for simulation.
SimulatedHandExpression
A hand expression that can be simulated by performing an input action.
SimulatedHandPlaybackManager
A component which handles the playback of simulated hand expressions.
SimulatedInputLayoutLoader
This class automatically registers control layouts used by the XRDeviceSimulator.
XRInteractionSimulator
A component which handles mouse and keyboard input from the user and uses it to simulate on-device interaction in XR Interaction Toolkit.
XRInteractionSimulatorLoader
This class instantiates the interaction simulator in the scene depending on project settings.
XRSimulatedController
An input device representing a simulated XR handed controller.
XRSimulatedHMD
An input device representing a simulated XR head mounted display.
Structs
XRSimulatedControllerState
State for input device representing a simulated XR handed controller.
XRSimulatedHMDState
State for input device representing a simulated XR HMD.
Enums
Axis2DTargets
The target device control(s) to update from input.
ControllerButton
Button indices for buttons
ControllerInputMode
The device input mode of the left and right controller.
SimulatedDeviceLifecycleManager.DeviceMode
The device mode of the left and right device.
SimulatedHandExpression.SequenceType
The sequence type of the capture sequence. A single-frame sequence type denotes a hand expression with a singular frame while a multi-frame type is a hand expression spanning multiple frames.
Space
The coordinate space in which to operate.
TargetedDevices
The target device or devices to update from input.