Class SimulatedHandPlaybackManager
A component which handles the playback of simulated hand expressions.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation
Assembly: Unity.XR.Interaction.Toolkit.dll
Syntax
[AddComponentMenu("XR/Debug/Simulated Hand Playback Manager", 11)]
[DefaultExecutionOrder(-29994)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.5/api/UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation.SimulatedHandPlaybackManager.html")]
public class SimulatedHandPlaybackManager : MonoBehaviour
Properties
restingHandExpression
The resting hand expression to use when no other hand expression is active.
Declaration
public SimulatedHandExpression restingHandExpression { get; set; }
Property Value
| Type | Description |
|---|---|
| SimulatedHandExpression |
See Also
simulatedHandExpressions
The list of simulated hand expressions.
Declaration
public List<SimulatedHandExpression> simulatedHandExpressions { get; }
Property Value
| Type | Description |
|---|---|
| List<SimulatedHandExpression> |
See Also
Methods
Awake()
See MonoBehaviour.
Declaration
protected virtual void Awake()
See Also
Start()
See MonoBehaviour.
Declaration
protected virtual void Start()