Struct MouseButtonModel
Represents the state of a single mouse button within the Unity UI (UGUI) system. Keeps track of various book-keeping regarding clicks, drags, and presses. Can be converted to and from PointerEventData for sending into Unity UI (UGUI).
Inherited Members
Namespace: UnityEngine.XR.Interaction.Toolkit.UI
Assembly: Unity.XR.Interaction.Toolkit.dll
Syntax
public struct MouseButtonModel
Properties
isDown
Used to store the current binary state of the button. When set, will also track the changes between calls of OnFrameFinished() in lastFrameDelta.
Declaration
public bool isDown { get; set; }
Property Value
Type | Description |
---|---|
bool |
Methods
CopyFrom(PointerEventData)
Fills this object with the values from a UnityEngine.EventSystems.PointerEventData.
Declaration
public void CopyFrom(PointerEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
PointerEventData | eventData | These objects are used to send data through the Unity UI (UGUI) system. |
CopyTo(PointerEventData)
Fills a UnityEngine.EventSystems.PointerEventData with this mouse button's internally cached values.
Declaration
public void CopyTo(PointerEventData eventData)
Parameters
Type | Name | Description |
---|---|---|
PointerEventData | eventData | These objects are used to send data through the Unity UI (UGUI) system. |
OnFrameFinished()
Call this on each frame in order to reset properties that detect whether or not a certain condition was met this frame.
Declaration
public void OnFrameFinished()
Reset()
Resets this object to it's default, unused state.
Declaration
public void Reset()