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    Class XRSimpleInteractable

    The simplest Interactable object which provides events for interaction states like hover and select.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    XRBaseInteractable
    XRSimpleInteractable
    Implements
    IXRActivateInteractable
    IXRHoverInteractable
    IXRSelectInteractable
    IXRFocusInteractable
    IXRInteractionStrengthInteractable
    IXRInteractable
    IXROverridesGazeAutoSelect
    Inherited Members
    XRBaseInteractable.registered
    XRBaseInteractable.unregistered
    XRBaseInteractable.getDistanceOverride
    XRBaseInteractable.interactionManager
    XRBaseInteractable.colliders
    XRBaseInteractable.interactionLayers
    XRBaseInteractable.distanceCalculationMode
    XRBaseInteractable.selectMode
    XRBaseInteractable.focusMode
    XRBaseInteractable.customReticle
    XRBaseInteractable.allowGazeInteraction
    XRBaseInteractable.allowGazeSelect
    XRBaseInteractable.overrideGazeTimeToSelect
    XRBaseInteractable.gazeTimeToSelect
    XRBaseInteractable.overrideTimeToAutoDeselectGaze
    XRBaseInteractable.timeToAutoDeselectGaze
    XRBaseInteractable.allowGazeAssistance
    XRBaseInteractable.firstHoverEntered
    XRBaseInteractable.lastHoverExited
    XRBaseInteractable.hoverEntered
    XRBaseInteractable.hoverExited
    XRBaseInteractable.firstSelectEntered
    XRBaseInteractable.lastSelectExited
    XRBaseInteractable.selectEntered
    XRBaseInteractable.selectExited
    XRBaseInteractable.firstFocusEntered
    XRBaseInteractable.lastFocusExited
    XRBaseInteractable.focusEntered
    XRBaseInteractable.focusExited
    XRBaseInteractable.activated
    XRBaseInteractable.deactivated
    XRBaseInteractable.interactorsHovering
    XRBaseInteractable.isHovered
    XRBaseInteractable.interactorsSelecting
    XRBaseInteractable.firstInteractorSelecting
    XRBaseInteractable.isSelected
    XRBaseInteractable.interactionGroupsFocusing
    XRBaseInteractable.firstInteractionGroupFocusing
    XRBaseInteractable.isFocused
    XRBaseInteractable.canFocus
    XRBaseInteractable.startingHoverFilters
    XRBaseInteractable.hoverFilters
    XRBaseInteractable.startingSelectFilters
    XRBaseInteractable.selectFilters
    XRBaseInteractable.startingInteractionStrengthFilters
    XRBaseInteractable.interactionStrengthFilters
    XRBaseInteractable.largestInteractionStrength
    XRBaseInteractable.Reset()
    XRBaseInteractable.Awake()
    XRBaseInteractable.OnEnable()
    XRBaseInteractable.OnDisable()
    XRBaseInteractable.OnDestroy()
    XRBaseInteractable.GetAttachTransform(IXRInteractor)
    XRBaseInteractable.GetAttachPoseOnSelect(IXRSelectInteractor)
    XRBaseInteractable.GetLocalAttachPoseOnSelect(IXRSelectInteractor)
    XRBaseInteractable.GetDistanceSqrToInteractor(IXRInteractor)
    XRBaseInteractable.GetDistance(Vector3)
    XRBaseInteractable.GetInteractionStrength(IXRInteractor)
    XRBaseInteractable.IsHoverableBy(IXRHoverInteractor)
    XRBaseInteractable.IsSelectableBy(IXRSelectInteractor)
    XRBaseInteractable.IsHovered(IXRHoverInteractor)
    XRBaseInteractable.IsSelected(IXRSelectInteractor)
    XRBaseInteractable.IsHovered(IXRInteractor)
    XRBaseInteractable.IsSelected(IXRInteractor)
    XRBaseInteractable.GetCustomReticle(IXRInteractor)
    XRBaseInteractable.AttachCustomReticle(IXRInteractor)
    XRBaseInteractable.RemoveCustomReticle(IXRInteractor)
    XRBaseInteractable.CaptureAttachPose(IXRSelectInteractor)
    XRBaseInteractable.ProcessInteractable(XRInteractionUpdateOrder.UpdatePhase)
    XRBaseInteractable.OnRegistered(InteractableRegisteredEventArgs)
    XRBaseInteractable.OnUnregistered(InteractableUnregisteredEventArgs)
    XRBaseInteractable.OnHoverEntering(HoverEnterEventArgs)
    XRBaseInteractable.OnHoverEntered(HoverEnterEventArgs)
    XRBaseInteractable.OnHoverExiting(HoverExitEventArgs)
    XRBaseInteractable.OnHoverExited(HoverExitEventArgs)
    XRBaseInteractable.OnSelectEntering(SelectEnterEventArgs)
    XRBaseInteractable.OnSelectEntered(SelectEnterEventArgs)
    XRBaseInteractable.OnSelectExiting(SelectExitEventArgs)
    XRBaseInteractable.OnSelectExited(SelectExitEventArgs)
    XRBaseInteractable.OnFocusEntering(FocusEnterEventArgs)
    XRBaseInteractable.OnFocusEntered(FocusEnterEventArgs)
    XRBaseInteractable.OnFocusExiting(FocusExitEventArgs)
    XRBaseInteractable.OnFocusExited(FocusExitEventArgs)
    XRBaseInteractable.OnActivated(ActivateEventArgs)
    XRBaseInteractable.OnDeactivated(DeactivateEventArgs)
    XRBaseInteractable.ProcessInteractionStrength(XRInteractionUpdateOrder.UpdatePhase)
    XRBaseInteractable.ProcessHoverFilters(IXRHoverInteractor)
    XRBaseInteractable.ProcessSelectFilters(IXRSelectInteractor)
    XRBaseInteractable.ProcessInteractionStrengthFilters(IXRInteractor, float)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit.Interactables
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [MovedFrom("UnityEngine.XR.Interaction.Toolkit")]
    [SelectionBase]
    [DisallowMultipleComponent]
    [AddComponentMenu("XR/XR Simple Interactable", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0/api/UnityEngine.XR.Interaction.Toolkit.Interactables.XRSimpleInteractable.html")]
    public class XRSimpleInteractable : XRBaseInteractable, IXRActivateInteractable, IXRHoverInteractable, IXRSelectInteractable, IXRFocusInteractable, IXRInteractionStrengthInteractable, IXRInteractable, IXROverridesGazeAutoSelect
    Remarks

    XRSimpleInteractable provides a concrete implementation of the XRBaseInteractable. A GameObject with this component responds to hoverEntered/hoverExited and selectEntered/selectExited events, but provides no default interaction behavior.

    For more information refer to:

    • XR Simple Interactable component
    • Create a grab interactable
    • UI interaction setup
    • Interaction States

    Implements

    IXRActivateInteractable
    IXRHoverInteractable
    IXRSelectInteractable
    IXRFocusInteractable
    IXRInteractionStrengthInteractable
    IXRInteractable
    IXROverridesGazeAutoSelect

    Extension Methods

    XRFocusInteractableExtensions.GetOldestInteractorFocusing(IXRFocusInteractable)
    XRHoverInteractableExtensions.GetOldestInteractorHovering(IXRHoverInteractable)
    XRHoverInteractableExtensions.IsHoveredByLeft(IXRHoverInteractable)
    XRHoverInteractableExtensions.IsHoveredByRight(IXRHoverInteractable)
    XRSelectInteractableExtensions.GetOldestInteractorSelecting(IXRSelectInteractable)
    XRSelectInteractableExtensions.IsSelectedByLeft(IXRSelectInteractable)
    XRSelectInteractableExtensions.IsSelectedByRight(IXRSelectInteractable)
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