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    Class XRInputDeviceValueReader

    An abstract base ScriptableObject that provides a value from a device from the XR input subsystem as defined by its characteristics and feature usage string. Intended to be used with an XRInputValueReader as its object reference or as part of an XRInputDeviceButtonReader. This class contains the common base fields of the typed value reader.

    Inheritance
    object
    Object
    ScriptableObject
    XRInputDeviceValueReader
    XRInputDeviceValueReader<TValue>
    Inherited Members
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
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    object.MemberwiseClone()
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    Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs.Readers
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    public abstract class XRInputDeviceValueReader : ScriptableObject

    Properties

    characteristics

    Characteristics of the input device to read from. Controllers are either:

    HeldInHand | TrackedDevice | Controller | Left or

    HeldInHand | TrackedDevice | Controller | Right.

    Declaration
    public InputDeviceCharacteristics characteristics { get; set; }
    Property Value
    Type Description
    InputDeviceCharacteristics
    See Also
    XRInputDeviceValueReader<TValue>

    See Also

    XRInputDeviceValueReader<TValue>
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