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    Class InteractionAttachController

    Manages and controls the anchor position for an XR interaction, handling how interactables snap and follow the interactor. It applies velocity-based scaling for anchor movements and supports stabilization options.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    InteractionAttachController
    Implements
    IInteractionAttachController
    Inherited Members
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    Namespace: UnityEngine.XR.Interaction.Toolkit.Attachment
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [DisallowMultipleComponent]
    [AddComponentMenu("XR/Interactors/Interaction Attach Controller", 22)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0/api/UnityEngine.XR.Interaction.Toolkit.Attachment.InteractionAttachController.html")]
    public class InteractionAttachController : MonoBehaviour, IInteractionAttachController

    Properties

    angleStabilization

    Factor for stabilizing angle. This value represents the maximum angle (in degrees) over which angle stabilization will be applied. Larger values increase the range of stabilization, making the effect more pronounced over a greater angle.

    Declaration
    public float angleStabilization { get; set; }
    Property Value
    Type Description
    float

    hasOffset

    Indicates whether the anchor currently has an offset applied.

    Declaration
    public bool hasOffset { get; }
    Property Value
    Type Description
    bool

    maxAdditionalVelocityScalar

    Maximum additional velocity scaling factor for movement, interpolated by a quad bezier curve.

    Declaration
    public float maxAdditionalVelocityScalar { get; set; }
    Property Value
    Type Description
    float

    minAdditionalVelocityScalar

    Minimum additional velocity scaling factor for movement, interpolated by a quad bezier curve.

    Declaration
    public float minAdditionalVelocityScalar { get; set; }
    Property Value
    Type Description
    float

    momentumDecayScale

    Decay scalar for momentum. Higher values will cause momentum to decay faster.

    Declaration
    public float momentumDecayScale { get; set; }
    Property Value
    Type Description
    float

    motionStabilizationMode

    Gets or sets the stabilization mode for the motion of the anchor. Determines how the anchor's position and rotation are stabilized relative to the followed transform.

    Declaration
    public MotionStabilizationMode motionStabilizationMode { get; set; }
    Property Value
    Type Description
    MotionStabilizationMode

    positionStabilization

    Factor for stabilizing position. This value represents the maximum distance (in meters) over which position stabilization will be applied. Larger values increase the range of stabilization, making the effect more pronounced over a greater distance.

    Declaration
    public float positionStabilization { get; set; }
    Property Value
    Type Description
    float

    pullVelocityBias

    Adjusts the object's velocity calculation when moving towards the user. It modifies the distance-based calculation that determines the velocity scalar. minAdditionalVelocityScalar maxAdditionalVelocityScalar

    Declaration
    public float pullVelocityBias { get; set; }
    Property Value
    Type Description
    float

    pushVelocityBias

    Adjusts the object's velocity calculation when moving away from the user. It modifies the distance-based calculation that determines the velocity scalar. minAdditionalVelocityScalar maxAdditionalVelocityScalar

    Declaration
    public float pushVelocityBias { get; set; }
    Property Value
    Type Description
    float

    smoothOffset

    If true offset will be smoothed over time in XR Origin space. May present some instability if smoothing is toggled during an interaction.

    Declaration
    public bool smoothOffset { get; set; }
    Property Value
    Type Description
    bool

    smoothingSpeed

    Smoothing amount for the anchor's position and rotation. Higher values mean more smoothing occurs faster.

    Declaration
    public float smoothingSpeed { get; set; }
    Property Value
    Type Description
    float

    transformToFollow

    Gets or sets the transform that the anchor should follow.

    Declaration
    public Transform transformToFollow { get; set; }
    Property Value
    Type Description
    Transform

    useDistanceBasedVelocityScaling

    Whether to use distance-based velocity scaling for anchor movement.

    Declaration
    public bool useDistanceBasedVelocityScaling { get; set; }
    Property Value
    Type Description
    bool

    useMomentum

    Whether momentum is used when useDistanceBasedVelocityScaling is active.

    Declaration
    public bool useMomentum { get; set; }
    Property Value
    Type Description
    bool

    zVelocityRampThreshold

    Scales anchor velocity from 0 to 1 based on z-velocity's deviation below a threshold. 0 means no scaling.

    Declaration
    public float zVelocityRampThreshold { get; set; }
    Property Value
    Type Description
    float

    Methods

    Awake()

    See MonoBehaviour.

    Declaration
    protected virtual void Awake()

    OnDisable()

    See MonoBehaviour.

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected virtual void OnEnable()

    OnValidate()

    See MonoBehaviour.

    Declaration
    protected virtual void OnValidate()

    ResetOffset()

    Resets the anchor child's position and rotation to the origin, removing any applied offsets.

    Declaration
    public void ResetOffset()

    Events

    attachUpdated

    Event callback used to notify when the attach controller has been updated.

    Declaration
    public event Action attachUpdated
    Event Type
    Type Description
    Action

    Implements

    IInteractionAttachController
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