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    Class TunnelingVignetteController

    Provides methods for ITunnelingVignetteProvider components to control the tunneling vignette material.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    TunnelingVignetteController
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [AddComponentMenu("XR/Locomotion/Tunneling Vignette Controller", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.6/api/UnityEngine.XR.Interaction.Toolkit.TunnelingVignetteController.html")]
    public class TunnelingVignetteController : MonoBehaviour

    Properties

    currentParameters

    (Read Only) The current VignetteParameters that is controlling the tunneling vignette material.

    Declaration
    public VignetteParameters currentParameters { get; }
    Property Value
    Type Description
    VignetteParameters

    defaultParameters

    The default VignetteParameters of this TunnelingVignetteController.

    Declaration
    public VignetteParameters defaultParameters { get; set; }
    Property Value
    Type Description
    VignetteParameters

    locomotionVignetteProviders

    List to store LocomotionVignetteProvider instances that trigger the tunneling vignette on their locomotion state changes.

    Declaration
    public List<LocomotionVignetteProvider> locomotionVignetteProviders { get; set; }
    Property Value
    Type Description
    List<LocomotionVignetteProvider>

    Methods

    Awake()

    See MonoBehaviour.

    Declaration
    protected virtual void Awake()

    BeginTunnelingVignette(ITunnelingVignetteProvider)

    Queues a ITunnelingVignetteProvider to trigger the ease-in vignette effect.

    Declaration
    public void BeginTunnelingVignette(ITunnelingVignetteProvider provider)
    Parameters
    Type Name Description
    ITunnelingVignetteProvider provider

    The ITunnelingVignetteProvider that contains information of VignetteParameters.

    Remarks

    Unity will automatically sort all providers by their aperture size to prioritize the control from the one with the smallest aperture size if multiple providers are calling this method.

    EndTunnelingVignette(ITunnelingVignetteProvider)

    Queues a ITunnelingVignetteProvider to trigger the ease-out vignette effect.

    Declaration
    public void EndTunnelingVignette(ITunnelingVignetteProvider provider)
    Parameters
    Type Name Description
    ITunnelingVignetteProvider provider

    The ITunnelingVignetteProvider that contains information of VignetteParameters.

    Remarks

    Unity will automatically sort all providers by their aperture size to prioritize the control from the one with the smallest aperture size if multiple providers are calling this method.

    Reset()

    See MonoBehaviour.

    Declaration
    [Conditional("UNITY_EDITOR")]
    protected virtual void Reset()

    Update()

    See MonoBehaviour.

    Declaration
    protected virtual void Update()
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