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    Class ContinuousMoveProviderBase

    Locomotion provider that allows the user to smoothly move their rig continuously over time.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    ContinuousMoveProviderBase
    ActionBasedContinuousMoveProvider
    DeviceBasedContinuousMoveProvider
    Inherited Members
    LocomotionProvider.beginLocomotion
    LocomotionProvider.endLocomotion
    LocomotionProvider.system
    LocomotionProvider.locomotionPhase
    LocomotionProvider.Awake()
    LocomotionProvider.CanBeginLocomotion()
    LocomotionProvider.BeginLocomotion()
    LocomotionProvider.EndLocomotion()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
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    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    public abstract class ContinuousMoveProviderBase : LocomotionProvider

    Properties

    enableFly

    Controls whether to enable flying (unconstrained movement). This overrides useGravity.

    Declaration
    public bool enableFly { get; set; }
    Property Value
    Type Description
    bool
    See Also
    LocomotionProvider

    enableStrafe

    Controls whether to enable strafing (sideways movement).

    Declaration
    public bool enableStrafe { get; set; }
    Property Value
    Type Description
    bool
    See Also
    LocomotionProvider

    forwardSource

    The source Transform that defines the forward direction.

    Declaration
    public Transform forwardSource { get; set; }
    Property Value
    Type Description
    Transform
    See Also
    LocomotionProvider

    gravityApplicationMode

    Controls when gravity begins to take effect.

    Declaration
    public ContinuousMoveProviderBase.GravityApplicationMode gravityApplicationMode { get; set; }
    Property Value
    Type Description
    ContinuousMoveProviderBase.GravityApplicationMode
    See Also
    ContinuousMoveProviderBase.GravityApplicationMode

    moveSpeed

    The speed, in units per second, to move forward.

    Declaration
    public float moveSpeed { get; set; }
    Property Value
    Type Description
    float
    See Also
    LocomotionProvider

    useGravity

    Controls whether gravity affects this provider when a CharacterController is used. This only applies when enableFly is false.

    Declaration
    public bool useGravity { get; set; }
    Property Value
    Type Description
    bool
    See Also
    LocomotionProvider

    Methods

    ComputeDesiredMove(Vector2)

    Determines how much to slide the rig due to input vector.

    Declaration
    protected virtual Vector3 ComputeDesiredMove(Vector2 input)
    Parameters
    Type Name Description
    Vector2 input

    Input vector, such as from a thumbstick.

    Returns
    Type Description
    Vector3

    Returns the translation amount in world space to move the rig.

    See Also
    LocomotionProvider

    MoveRig(Vector3)

    Creates a locomotion event to move the rig by translationInWorldSpace, and optionally applies gravity.

    Declaration
    protected virtual void MoveRig(Vector3 translationInWorldSpace)
    Parameters
    Type Name Description
    Vector3 translationInWorldSpace

    The translation amount in world space to move the rig (pre-gravity).

    See Also
    LocomotionProvider

    ReadInput()

    Reads the current value of the move input.

    Declaration
    protected abstract Vector2 ReadInput()
    Returns
    Type Description
    Vector2

    Returns the input vector, such as from a thumbstick.

    See Also
    LocomotionProvider

    Update()

    See MonoBehaviour.

    Declaration
    protected void Update()
    See Also
    LocomotionProvider

    See Also

    LocomotionProvider
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