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    Class DeviceBasedContinuousTurnProvider

    Locomotion provider that allows the user to smoothly rotate their rig continuously over time using a specified 2D axis input.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    ContinuousTurnProviderBase
    DeviceBasedContinuousTurnProvider
    Inherited Members
    ContinuousTurnProviderBase.turnSpeed
    ContinuousTurnProviderBase.Update()
    ContinuousTurnProviderBase.GetTurnAmount(Vector2)
    ContinuousTurnProviderBase.TurnRig(float)
    LocomotionProvider.beginLocomotion
    LocomotionProvider.endLocomotion
    LocomotionProvider.system
    LocomotionProvider.locomotionPhase
    LocomotionProvider.Awake()
    LocomotionProvider.CanBeginLocomotion()
    LocomotionProvider.BeginLocomotion()
    LocomotionProvider.EndLocomotion()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
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    Namespace: UnityEngine.XR.Interaction.Toolkit
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [AddComponentMenu("XR/Locomotion/Continuous Turn Provider (Device-based)", 11)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5/api/UnityEngine.XR.Interaction.Toolkit.DeviceBasedContinuousTurnProvider.html")]
    public class DeviceBasedContinuousTurnProvider : ContinuousTurnProviderBase

    Properties

    controllers

    The XRControllers that allow turning. An XRController must be enabled in order to turn.

    Declaration
    public List<XRBaseController> controllers { get; set; }
    Property Value
    Type Description
    List<XRBaseController>
    See Also
    LocomotionProvider
    DeviceBasedSnapTurnProvider

    deadzoneMax

    Value above which input values will be clamped. After clamping, values will be renormalized to [0, 1] between min and max.

    Declaration
    public float deadzoneMax { get; set; }
    Property Value
    Type Description
    float
    See Also
    LocomotionProvider
    DeviceBasedSnapTurnProvider

    deadzoneMin

    Value below which input values will be clamped. After clamping, values will be renormalized to [0, 1] between min and max.

    Declaration
    public float deadzoneMin { get; set; }
    Property Value
    Type Description
    float
    See Also
    LocomotionProvider
    DeviceBasedSnapTurnProvider

    inputBinding

    The 2D Input Axis on the controller devices that will be used to trigger a turn.

    Declaration
    public DeviceBasedContinuousTurnProvider.InputAxes inputBinding { get; set; }
    Property Value
    Type Description
    DeviceBasedContinuousTurnProvider.InputAxes
    See Also
    LocomotionProvider
    DeviceBasedSnapTurnProvider

    Methods

    GetDeadzoneAdjustedValue(float)

    Gets value adjusted based on deadzone thresholds.

    Declaration
    protected float GetDeadzoneAdjustedValue(float value)
    Parameters
    Type Name Description
    float value

    The value to be adjusted.

    Returns
    Type Description
    float

    Returns adjusted value.

    See Also
    LocomotionProvider
    DeviceBasedSnapTurnProvider

    GetDeadzoneAdjustedValue(Vector2)

    Gets value adjusted based on deadzone thresholds.

    Declaration
    protected Vector2 GetDeadzoneAdjustedValue(Vector2 value)
    Parameters
    Type Name Description
    Vector2 value

    The value to be adjusted.

    Returns
    Type Description
    Vector2

    Returns adjusted 2D vector.

    See Also
    LocomotionProvider
    DeviceBasedSnapTurnProvider

    ReadInput()

    Reads the current value of the turn input.

    Declaration
    protected override Vector2 ReadInput()
    Returns
    Type Description
    Vector2

    Returns the input vector, such as from a thumbstick.

    Overrides
    ContinuousTurnProviderBase.ReadInput()
    See Also
    LocomotionProvider
    DeviceBasedSnapTurnProvider

    See Also

    LocomotionProvider
    DeviceBasedSnapTurnProvider
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