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    Class ConstrainedMoveProvider

    Base class for a locomotion provider that allows for constrained movement with a CharacterController.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LocomotionProvider
    ConstrainedMoveProvider
    GrabMoveProvider
    TwoHandedGrabMoveProvider
    Inherited Members
    LocomotionProvider.beginLocomotion
    LocomotionProvider.endLocomotion
    LocomotionProvider.system
    LocomotionProvider.locomotionPhase
    LocomotionProvider.Awake()
    LocomotionProvider.CanBeginLocomotion()
    LocomotionProvider.BeginLocomotion()
    LocomotionProvider.EndLocomotion()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    public abstract class ConstrainedMoveProvider : LocomotionProvider

    Properties

    enableFreeXMovement

    Controls whether to enable unconstrained movement along the x-axis.

    Declaration
    public bool enableFreeXMovement { get; set; }
    Property Value
    Type Description
    bool
    See Also
    LocomotionProvider

    enableFreeYMovement

    Controls whether to enable unconstrained movement along the y-axis.

    Declaration
    public bool enableFreeYMovement { get; set; }
    Property Value
    Type Description
    bool
    See Also
    LocomotionProvider

    enableFreeZMovement

    Controls whether to enable unconstrained movement along the z-axis.

    Declaration
    public bool enableFreeZMovement { get; set; }
    Property Value
    Type Description
    bool
    See Also
    LocomotionProvider

    gravityMode

    Controls when gravity begins to take effect.

    Declaration
    public ConstrainedMoveProvider.GravityApplicationMode gravityMode { get; set; }
    Property Value
    Type Description
    ConstrainedMoveProvider.GravityApplicationMode
    See Also
    ConstrainedMoveProvider.GravityApplicationMode

    useGravity

    Controls whether gravity applies to constrained axes when a CharacterController is used.

    Declaration
    public bool useGravity { get; set; }
    Property Value
    Type Description
    bool
    See Also
    LocomotionProvider

    Methods

    ComputeDesiredMove(out bool)

    Determines how much to move the rig.

    Declaration
    protected abstract Vector3 ComputeDesiredMove(out bool attemptingMove)
    Parameters
    Type Name Description
    bool attemptingMove

    Whether the provider is attempting to move.

    Returns
    Type Description
    Vector3

    Returns the translation amount in world space to move the rig.

    See Also
    LocomotionProvider

    MoveRig(Vector3)

    Creates a locomotion event to move the rig by translationInWorldSpace, and optionally restricts movement along each axis and applies gravity.

    Declaration
    protected virtual void MoveRig(Vector3 translationInWorldSpace)
    Parameters
    Type Name Description
    Vector3 translationInWorldSpace

    The translation amount in world space to move the rig (before restricting movement along each axis and applying gravity).

    See Also
    LocomotionProvider

    Update()

    See MonoBehaviour.

    Declaration
    protected void Update()
    See Also
    LocomotionProvider

    See Also

    LocomotionProvider
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