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    Class BaseAffordanceStateProvider

    Base state machine for scheduling tween jobs on registered receivers. Starts when affordance state updates and new tweens need computing. Stops when transitions are complete.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    BaseAffordanceStateProvider
    XRInteractableAffordanceStateProvider
    XRInteractorAffordanceStateProvider
    Inherited Members
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    Namespace: UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.State
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    public abstract class BaseAffordanceStateProvider : MonoBehaviour

    Properties

    currentAffordanceStateData

    Bindable variable holding the affordance state data which is propagated to affordance receivers when changed.

    Declaration
    public IReadOnlyBindableVariable<AffordanceStateData> currentAffordanceStateData { get; }
    Property Value
    Type Description
    IReadOnlyBindableVariable<AffordanceStateData>
    See Also
    UpdateAffordanceState(AffordanceStateData)

    isCurrentlyTransitioning

    Returns true if last transition is complete.

    Declaration
    public bool isCurrentlyTransitioning { get; }
    Property Value
    Type Description
    bool

    transitionDuration

    Duration of transition in seconds. 0 means no smoothing.

    Declaration
    public float transitionDuration { get; set; }
    Property Value
    Type Description
    float

    Methods

    AddBinding(IEventBinding)

    Register binding to the binding group.

    Declaration
    protected void AddBinding(IEventBinding binding)
    Parameters
    Type Name Description
    IEventBinding binding

    Binding to register.

    See Also
    ClearBindings()

    BindToProviders()

    Inform all registered receivers of the current affordance state data and subscribe to changes of the affordance state.

    Declaration
    protected virtual void BindToProviders()
    Remarks

    This method is automatically called by Unity when this component is enabled.

    See Also
    OnAffordanceStateUpdated(AffordanceStateData, AffordanceStateData)

    ClearBindings()

    Triggers unbind action on all bindings and destroys all stored binding actions, as well as clears the group of all registered bindings.

    Declaration
    protected virtual void ClearBindings()
    Remarks

    This method is automatically called by Unity when this component is disabled.

    OnDisable()

    See MonoBehaviour.

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected virtual void OnEnable()

    OnValidate()

    See MonoBehaviour.

    Declaration
    protected virtual void OnValidate()

    RegisterAffordanceReceiver(IAffordanceStateReceiver)

    Entry point for receivers to register themselves to have their tween jobs scheduled.

    Declaration
    public bool RegisterAffordanceReceiver(IAffordanceStateReceiver receiver)
    Parameters
    Type Name Description
    IAffordanceStateReceiver receiver

    Receiver to register.

    Returns
    Type Description
    bool

    Returns true if receiver was newly registered as a result of this method. Otherwise, returns false if already registered.

    UnregisterAffordanceReceiver(IAffordanceStateReceiver)

    Entry point for receivers to unregister themselves from having their tween jobs scheduled. Calling this will also force complete any outstanding jobs if it is an asynchronous receiver.

    Declaration
    public bool UnregisterAffordanceReceiver(IAffordanceStateReceiver receiver)
    Parameters
    Type Name Description
    IAffordanceStateReceiver receiver

    Receiver to unregister.

    Returns
    Type Description
    bool

    Returns true if receiver was newly unregistered as a result of this method. Otherwise, returns false if already unregistered.

    Update()

    See MonoBehaviour.

    Declaration
    protected virtual void Update()

    UpdateAffordanceState(AffordanceStateData)

    Externally control the affordance state used as a target for affordance receivers. Useful especially in the process of networking affordance states.

    Declaration
    public void UpdateAffordanceState(AffordanceStateData newAffordanceStateData)
    Parameters
    Type Name Description
    AffordanceStateData newAffordanceStateData

    New affordance state target.

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