docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ColorGradientLineRendererAffordanceReceiver

    Affordance receiver used to animate Line Renderer start or end color.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    BaseAffordanceStateReceiver<Color>
    BaseAsyncAffordanceStateReceiver<Color>
    ColorAffordanceReceiver
    ColorGradientLineRendererAffordanceReceiver
    Implements
    IAffordanceStateReceiver<Color>
    IAsyncAffordanceStateReceiver
    IAffordanceStateReceiver
    Inherited Members
    ColorAffordanceReceiver.affordanceThemeDatum
    ColorAffordanceReceiver.valueUpdated
    ColorAffordanceReceiver.defaultAffordanceTheme
    ColorAffordanceReceiver.affordanceValue
    ColorAffordanceReceiver.ScheduleTweenJob(ref TweenJobData<Color>)
    ColorAffordanceReceiver.GenerateNewAffordanceThemeInstance()
    BaseAsyncAffordanceStateReceiver<Color>.OnDestroy()
    BaseAsyncAffordanceStateReceiver<Color>.HandleTween(float)
    BaseAsyncAffordanceStateReceiver<Color>.UpdateStateFromCompletedJob()
    BaseAsyncAffordanceStateReceiver<Color>.OnAffordanceThemeChanged(BaseAffordanceTheme<Color>)
    BaseAffordanceStateReceiver<Color>.affordanceStateProvider
    BaseAffordanceStateReceiver<Color>.replaceIdleStateValueWithInitialValue
    BaseAffordanceStateReceiver<Color>.affordanceTheme
    BaseAffordanceStateReceiver<Color>.currentAffordanceValue
    BaseAffordanceStateReceiver<Color>.currentAffordanceStateData
    BaseAffordanceStateReceiver<Color>.initialValue
    BaseAffordanceStateReceiver<Color>.initialValueCaptured
    BaseAffordanceStateReceiver<Color>.OnEnable()
    BaseAffordanceStateReceiver<Color>.OnDisable()
    BaseAffordanceStateReceiver<Color>.OnAffordanceStateUpdated(AffordanceStateData, AffordanceStateData)
    BaseAffordanceStateReceiver<Color>.ConsumeAffordance(Color)
    BaseAffordanceStateReceiver<Color>.ProcessTargetAffordanceValue(Color)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [AddComponentMenu("Affordance System/Receiver/Rendering/Color Gradient Line Renderer Affordance Receiver", 12)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5/api/UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Rendering.ColorGradientLineRendererAffordanceReceiver.html")]
    public class ColorGradientLineRendererAffordanceReceiver : ColorAffordanceReceiver, IAffordanceStateReceiver<Color>, IAsyncAffordanceStateReceiver, IAffordanceStateReceiver

    Properties

    disableXRInteractorLineVisualColorControlIfPresent

    Prevent XRInteractorLineVisual from controlling line rendering color if present.

    Declaration
    public bool disableXRInteractorLineVisualColorControlIfPresent { get; set; }
    Property Value
    Type Description
    bool
    See Also
    setLineColorGradient

    lineColorProperty

    Mode determining how color is applied to the associated Line Renderer.

    Declaration
    public ColorGradientLineRendererAffordanceReceiver.LineColorProperty lineColorProperty { get; set; }
    Property Value
    Type Description
    ColorGradientLineRendererAffordanceReceiver.LineColorProperty
    See Also
    ColorGradientLineRendererAffordanceReceiver.LineColorProperty

    lineRenderer

    Line Renderer on which to animate colors.

    Declaration
    public LineRenderer lineRenderer { get; set; }
    Property Value
    Type Description
    LineRenderer

    Methods

    Awake()

    See MonoBehaviour.

    Declaration
    protected override void Awake()
    Overrides
    BaseAffordanceStateReceiver<Color>.Awake()

    CaptureInitialValue()

    One time call that captures the initial value used for certain processing operations.

    Declaration
    protected override void CaptureInitialValue()
    Overrides
    BaseAffordanceStateReceiver<Color>.CaptureInitialValue()

    GetCurrentValueForCapture()

    Function used to get the current value of the receiver's target property. Is overriden for material properties or other targets where the initial state exists outside the receiver.

    Declaration
    protected override Color GetCurrentValueForCapture()
    Returns
    Type Description
    Color

    Initial value.

    Overrides
    BaseAffordanceStateReceiver<Color>.GetCurrentValueForCapture()

    OnAffordanceValueUpdated(Color)

    Method that is called when the typed affordance value is updated. Implement this method in a derived class to apply the current affordance value, such as setting a material property or raising an event.

    Declaration
    protected override void OnAffordanceValueUpdated(Color newValue)
    Parameters
    Type Name Description
    Color newValue

    New typed affordance value.

    Overrides
    ColorAffordanceReceiver.OnAffordanceValueUpdated(Color)

    Start()

    See MonoBehaviour.

    Declaration
    protected override void Start()
    Overrides
    BaseAffordanceStateReceiver<Color>.Start()

    Implements

    IAffordanceStateReceiver<T>
    IAsyncAffordanceStateReceiver
    IAffordanceStateReceiver
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)