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    Class FloatAffordanceReceiver

    Affordance receiver applying a Float affordance theme. Broadcasts new affordance value with Unity Event.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    BaseAffordanceStateReceiver<float>
    BaseAsyncAffordanceStateReceiver<float>
    FloatAffordanceReceiver
    BlendShapeAffordanceReceiver
    FloatMaterialPropertyAffordanceReceiver
    UniformTransformScaleAffordanceReceiver
    Implements
    IAffordanceStateReceiver<float>
    IAsyncAffordanceStateReceiver
    IAffordanceStateReceiver
    Inherited Members
    BaseAsyncAffordanceStateReceiver<float>.OnDestroy()
    BaseAsyncAffordanceStateReceiver<float>.HandleTween(float)
    BaseAsyncAffordanceStateReceiver<float>.UpdateStateFromCompletedJob()
    BaseAsyncAffordanceStateReceiver<float>.OnAffordanceThemeChanged(BaseAffordanceTheme<float>)
    BaseAffordanceStateReceiver<float>.affordanceStateProvider
    BaseAffordanceStateReceiver<float>.replaceIdleStateValueWithInitialValue
    BaseAffordanceStateReceiver<float>.affordanceTheme
    BaseAffordanceStateReceiver<float>.currentAffordanceValue
    BaseAffordanceStateReceiver<float>.currentAffordanceStateData
    BaseAffordanceStateReceiver<float>.initialValue
    BaseAffordanceStateReceiver<float>.initialValueCaptured
    BaseAffordanceStateReceiver<float>.Awake()
    BaseAffordanceStateReceiver<float>.OnEnable()
    BaseAffordanceStateReceiver<float>.OnDisable()
    BaseAffordanceStateReceiver<float>.Start()
    BaseAffordanceStateReceiver<float>.OnAffordanceStateUpdated(AffordanceStateData, AffordanceStateData)
    BaseAffordanceStateReceiver<float>.ConsumeAffordance(float)
    BaseAffordanceStateReceiver<float>.CaptureInitialValue()
    BaseAffordanceStateReceiver<float>.GetCurrentValueForCapture()
    BaseAffordanceStateReceiver<float>.ProcessTargetAffordanceValue(float)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [AddComponentMenu("Affordance System/Receiver/Primitives/Float Affordance Receiver", 12)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5/api/UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Primitives.FloatAffordanceReceiver.html")]
    public class FloatAffordanceReceiver : BaseAsyncAffordanceStateReceiver<float>, IAffordanceStateReceiver<float>, IAsyncAffordanceStateReceiver, IAffordanceStateReceiver

    Properties

    affordanceThemeDatum

    Affordance theme datum property used as a template for creating the runtime copy used during initialization.

    Declaration
    public FloatAffordanceThemeDatumProperty affordanceThemeDatum { get; set; }
    Property Value
    Type Description
    FloatAffordanceThemeDatumProperty
    Remarks

    This value can be bypassed by directly setting the affordanceTheme at runtime.

    See Also
    defaultAffordanceTheme

    affordanceValue

    Bindable variable for current typed affordance value. Updated as scheduled tween jobs complete.

    Declaration
    protected override BindableVariable<float> affordanceValue { get; }
    Property Value
    Type Description
    BindableVariable<float>
    Overrides
    BaseAffordanceStateReceiver<float>.affordanceValue
    See Also
    currentAffordanceValue

    defaultAffordanceTheme

    The default affordance theme that is cloned and assigned to affordanceTheme during initialization if that property is not set.

    Declaration
    protected override BaseAffordanceTheme<float> defaultAffordanceTheme { get; }
    Property Value
    Type Description
    BaseAffordanceTheme<float>
    Overrides
    BaseAffordanceStateReceiver<float>.defaultAffordanceTheme
    Remarks

    This should typically be the theme contained in a serialized ScriptableObject asset reference.

    See Also
    affordanceTheme

    valueUpdated

    The event that is called when the current affordance value is updated.

    Declaration
    public FloatUnityEvent valueUpdated { get; set; }
    Property Value
    Type Description
    FloatUnityEvent

    Methods

    GenerateNewAffordanceThemeInstance()

    Automatically called by Unity during initialization to create a new instance of the affordance theme used for this receiver.

    Declaration
    protected override BaseAffordanceTheme<float> GenerateNewAffordanceThemeInstance()
    Returns
    Type Description
    BaseAffordanceTheme<float>

    Returns a new instance of the affordance theme.

    Overrides
    BaseAffordanceStateReceiver<float>.GenerateNewAffordanceThemeInstance()

    OnAffordanceValueUpdated(float)

    Method that is called when the typed affordance value is updated. Implement this method in a derived class to apply the current affordance value, such as setting a material property or raising an event.

    Declaration
    protected override void OnAffordanceValueUpdated(float newValue)
    Parameters
    Type Name Description
    float newValue

    New typed affordance value.

    Overrides
    BaseAffordanceStateReceiver<float>.OnAffordanceValueUpdated(float)

    ScheduleTweenJob(ref TweenJobData<float>)

    Generate the tween job from the given job data and schedule the job for execution on a worker thread.

    Declaration
    protected override JobHandle ScheduleTweenJob(ref TweenJobData<float> jobData)
    Parameters
    Type Name Description
    TweenJobData<float> jobData

    Typed job data used in tween job.

    Returns
    Type Description
    JobHandle

    Returns the handle identifying the scheduled job.

    Overrides
    BaseAsyncAffordanceStateReceiver<float>.ScheduleTweenJob(ref TweenJobData<float>)

    Implements

    IAffordanceStateReceiver<T>
    IAsyncAffordanceStateReceiver
    IAffordanceStateReceiver
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