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    Class AudioAffordanceReceiver

    Audio affordance receiver. Requires an Audio Source and plays audio clips stored in the Audio Affordance Theme Datum.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    AudioAffordanceReceiver
    Inherited Members
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    Namespace: UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio
    Assembly: Unity.XR.Interaction.Toolkit.dll
    Syntax
    [RequireComponent(typeof(AudioSource))]
    [AddComponentMenu("Affordance System/Receiver/Audio/Audio Affordance Receiver", 12)]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5/api/UnityEngine.XR.Interaction.Toolkit.AffordanceSystem.Receiver.Audio.AudioAffordanceReceiver.html")]
    public class AudioAffordanceReceiver : MonoBehaviour

    Properties

    affordanceStateProvider

    Affordance state provider component to subscribe to.

    Declaration
    public BaseAffordanceStateProvider affordanceStateProvider { get; set; }
    Property Value
    Type Description
    BaseAffordanceStateProvider

    affordanceThemeDatum

    Affordance theme datum property used as a template for creating the runtime copy used during initialization.

    Declaration
    public AudioAffordanceThemeDatumProperty affordanceThemeDatum { get; set; }
    Property Value
    Type Description
    AudioAffordanceThemeDatumProperty

    audioSource

    Audio Source where the audio clip will be played.

    Declaration
    public AudioSource audioSource { get; set; }
    Property Value
    Type Description
    AudioSource

    Methods

    Awake()

    See MonoBehaviour.

    Declaration
    protected void Awake()

    OnDisable()

    See MonoBehaviour.

    Declaration
    protected void OnDisable()

    OnEnable()

    See MonoBehaviour.

    Declaration
    protected void OnEnable()

    OnValidate()

    See MonoBehaviour.

    Declaration
    protected void OnValidate()
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