XR Simple Interactable
This is the simplest version of an Interactable object. It simply provides a concrete implementation of the XRBaseInteractable
. It is intended to be used as a way to respond to interaction events with no underlying interaction behavior.
Property | Description |
---|---|
Interaction Manager | The XRInteractionManager that this Interactable will communicate with (will find one if None). |
Interaction Layer Mask | Allows interaction with Interactors whose Interaction Layer Mask overlaps with any Layer in this Interaction Layer Mask. |
Colliders | Colliders to use for interaction with this Interactable (if empty, will use any child Colliders). |
Custom Reticle | The reticle that appears at the end of the line when valid. |
Select Mode | Indicates the selection policy of an Interactable. This controls how many Interactors can select this Interactable. The value is only read by the Interaction Manager when a selection attempt is made, so changing this value from Multiple to Single will not cause selections to be exited. |
Single | Set Select Mode to Single to prevent additional simultaneous selections from more than one Interactor at a time. |
Multiple | Set Select Mode to Multiple to allow simultaneous selections on the Interactable from multiple Interactors. |
Allow Gaze Interaction | Enable for basic interaction events from an XRGazeInteractor and other gaze features. |
Allow Gaze Select | Enable selection from an XRGazeInteractor. |
Override Gaze Time To Select | Enables this Interactable to override the hover to select time on an XRGazeInteractor. |
Gaze Time To Select | Number of seconds an XRGazeInteractor must hover this interactable to select it if Hover To Select is enabled on the gaze Interactor. |
Override Time To Auto Deselect | Enables this Interactable to override the auto deselect time on an XRGazeInteractor. |
Time To Auto Deselect | Number of seconds this Interactable will be selected by an XRGazeInteractor before being automatically deselected if Auto Deselect is enabled on the gaze Interactor. |
Allow Gaze Assistance | If enabled, an XR Gaze Interactor will place an XR Interactable Snap Volume at this interactable to allow a properly configured XR Ray Interactor to snap to this interactable. See the XR Interactable Snap Volume or XR Ray Interactor pages for further information about correctly configuring an XRRayInteractor to support an XRInteractableSnapVolume . |
Interactable Events | See the Interactable Events page. |