Class XRInteractorLineVisual
Interactor helper object aligns a
Namespace: UnityEngine.XR.Interaction.Toolkit
Syntax
public class XRInteractorLineVisual : MonoBehaviour, IXRCustomReticleProvider
Properties
followTightness
Controls the speed that the rendered segments will follow the target segments when Smooth Movement is enabled.
Declaration
public float followTightness { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
See Also
invalidColorGradient
Controls the color of the line as a gradient from start to end to indicate an invalid state.
Declaration
public Gradient invalidColorGradient { get; set; }
Property Value
| Type | Description |
|---|---|
| Gradient |
lineLength
Controls the length of the line when overriding.
Declaration
public float lineLength { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
See Also
lineWidth
Controls the width of the line.
Declaration
public float lineWidth { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
overrideInteractorLineLength
A boolean value that controls which source is used to determine the length of the line. Set to true to use the Line Length set by this behavior. Set to false have the length of the line determined by the interactor.
Declaration
public bool overrideInteractorLineLength { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
See Also
reticle
Stores the reticle that will appear at the end of the line when it is valid.
Declaration
public GameObject reticle { get; set; }
Property Value
| Type | Description |
|---|---|
| GameObject |
smoothMovement
Controls whether the rendered segments will be delayed from and smoothly follow the target segments.
Declaration
public bool smoothMovement { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
See Also
snapThresholdDistance
Controls the threshold distance between line points at two consecutive frames to snap rendered segments to target segments when Smooth Movement is enabled.
Declaration
public float snapThresholdDistance { get; set; }
Property Value
| Type | Description |
|---|---|
| Single |
See Also
stopLineAtFirstRaycastHit
Controls whether the line will always be cut short by this behavior at the first raycast hit, even when invalid.
Declaration
public bool stopLineAtFirstRaycastHit { get; set; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Remarks
The line will always be cut short by this behavior when pointing at a valid target. true means to do the same even when pointing at an invalid target. false means the line will continue to the configured line length.
validColorGradient
Controls the color of the line as a gradient from start to end to indicate a valid state.
Declaration
public Gradient validColorGradient { get; set; }
Property Value
| Type | Description |
|---|---|
| Gradient |
widthCurve
Controls the relative width of the line from start to end.
Declaration
public AnimationCurve widthCurve { get; set; }
Property Value
| Type | Description |
|---|---|
| AnimationCurve |
Methods
AttachCustomReticle(GameObject)
Attaches a custom reticle.
Declaration
public bool AttachCustomReticle(GameObject reticleInstance)
Parameters
| Type | Name | Description |
|---|---|---|
| GameObject | reticleInstance | Reticle GameObject that is attached. |
Returns
| Type | Description |
|---|---|
| Boolean |
Implements
Awake()
See
Declaration
protected void Awake()
OnDisable()
See
Declaration
protected void OnDisable()
OnEnable()
See
Declaration
protected void OnEnable()
OnValidate()
See
Declaration
protected void OnValidate()
RemoveCustomReticle()
Removes a custom reticle.
Declaration
public bool RemoveCustomReticle()
Returns
| Type | Description |
|---|---|
| Boolean |
Implements
Reset()
See
Declaration
protected void Reset()