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    Class XRBaseController

    Interprets feature values on a tracked input controller device into XR Interaction states, such as Select. Additionally, it applies the current pose value of a tracked device to the transform of the GameObject.

    Inheritance
    Object
    XRBaseController
    ActionBasedController
    XRController
    Namespace: UnityEngine.XR.Interaction.Toolkit
    Syntax
    public abstract class XRBaseController : MonoBehaviour

    Properties

    activateInteractionState

    (Read Only) The current activate interaction state.

    Declaration
    public InteractionState activateInteractionState { get; }
    Property Value
    Type Description
    InteractionState

    anchorControlDeadzone

    Defines the deadzone values for device-based input when performing translate or rotate anchor actions.

    Declaration
    public float anchorControlDeadzone { get; set; }
    Property Value
    Type Description
    Single
    See Also
    TranslateAnchor(Transform, Transform, Single)
    RotateAnchor(Transform, Single)

    anchorControlOffAxisDeadzone

    Defines the off-axis deadzone values for device-based input when performing translate or rotate anchor actions.

    Declaration
    public float anchorControlOffAxisDeadzone { get; set; }
    Property Value
    Type Description
    Single

    animateModel

    Whether to animate the model in response to interaction events. When enabled, activates a named animation trigger upon selecting or deselecting.

    Declaration
    public bool animateModel { get; set; }
    Property Value
    Type Description
    Boolean
    See Also
    modelSelectTransition
    modelDeSelectTransition

    enableInputActions

    Whether input for XR Interaction events is enabled for this controller. When enabled, the current input of the controller device will be read each frame.

    Declaration
    public bool enableInputActions { get; set; }
    Property Value
    Type Description
    Boolean
    Remarks

    This can be disabled in order to drive the controller state manually instead of from reading current inputs, such as when playing back recorded inputs.

    See Also
    enableInputTracking

    enableInputTracking

    Whether input pose tracking is enabled for this controller. When enabled, the current tracking pose input of the controller device will be read each frame.

    Declaration
    public bool enableInputTracking { get; set; }
    Property Value
    Type Description
    Boolean
    Remarks

    This can be disabled in order to drive the controller state manually instead of from reading current inputs, such as when playing back recorded pose inputs.

    See Also
    enableInputActions

    hideControllerModel

    Whether the controller model should be hidden.

    Declaration
    public bool hideControllerModel { get; set; }
    Property Value
    Type Description
    Boolean
    See Also
    model
    hideControllerOnSelect

    model

    The instance of the controller model in the scene. This can be set to an existing object instead of using modelPrefab.

    Declaration
    public Transform model { get; set; }
    Property Value
    Type Description
    Transform
    Remarks

    If set, it should reference a child GameObject of this behavior so it will update with the controller pose.

    modelDeSelectTransition

    The animation trigger name to activate upon deselecting.

    Declaration
    public string modelDeSelectTransition { get; set; }
    Property Value
    Type Description
    String

    modelParent

    The transform that is used as the parent for the model prefab when it is instantiated.

    Declaration
    public Transform modelParent { get; set; }
    Property Value
    Type Description
    Transform
    Remarks

    Automatically instantiated and set in Awake() if not already set. Setting this will not automatically destroy the previous object.

    modelPrefab

    The prefab of a controller model to show for this controller that will be automatically instantiated by this behavior.

    Declaration
    public Transform modelPrefab { get; set; }
    Property Value
    Type Description
    Transform
    Remarks

    This behavior will automatically instantiate an instance of the prefab as a child of modelParent upon startup unless model is already set, in which case this value ignored.

    See Also
    model

    modelSelectTransition

    The animation trigger name to activate upon selecting.

    Declaration
    public string modelSelectTransition { get; set; }
    Property Value
    Type Description
    String

    modelTransform

    The transform that is used as the parent for the model prefab when it is instantiated.

    Declaration
    public Transform modelTransform { get; set; }
    Property Value
    Type Description
    Transform
    Remarks

    Automatically instantiated and set in Awake() if not already set. Setting this will not automatically destroy the previous object.

    selectInteractionState

    (Read Only) The current select interaction state.

    Declaration
    public InteractionState selectInteractionState { get; }
    Property Value
    Type Description
    InteractionState

    uiPressInteractionState

    (Read Only) The current ui press interaction state.

    Declaration
    public InteractionState uiPressInteractionState { get; }
    Property Value
    Type Description
    InteractionState

    updateTrackingType

    The time within the frame that the controller will sample tracking input.

    Declaration
    public XRBaseController.UpdateType updateTrackingType { get; set; }
    Property Value
    Type Description
    XRBaseController.UpdateType
    See Also
    XRBaseController.UpdateType

    Methods

    ApplyControllerState(XRInteractionUpdateOrder.UpdatePhase, XRControllerState)

    Applies the given controller state to this XRBaseController. Depending on the update phase, the XR Interaction states may be copied and/or the pose value may be applied to the transform of the GameObject.

    Declaration
    protected virtual void ApplyControllerState(XRInteractionUpdateOrder.UpdatePhase updatePhase, XRControllerState controllerState)
    Parameters
    Type Name Description
    XRInteractionUpdateOrder.UpdatePhase updatePhase

    The update phase this is called during.

    XRControllerState controllerState

    The state of the controller to apply.

    Awake()

    See .

    Declaration
    protected virtual void Awake()

    GetControllerState(out XRControllerState)

    Gets the state of the controller.

    Declaration
    public virtual bool GetControllerState(out XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState

    When this method returns, contains the XRControllerState object representing the state of the controller.

    Returns
    Type Description
    Boolean

    Returns false.

    GetModelPrefab()

    Gets the prefab that should be instantiated upon startup.

    Declaration
    protected virtual GameObject GetModelPrefab()
    Returns
    Type Description
    GameObject

    Returns the prefab that should be instantiated upon startup.

    OnBeforeRender()

    This method is automatically called for "Just Before Render" input updates for VR devices.

    Declaration
    protected virtual void OnBeforeRender()

    OnDisable()

    See .

    Declaration
    protected virtual void OnDisable()

    OnEnable()

    See .

    Declaration
    protected virtual void OnEnable()

    SendHapticImpulse(Single, Single)

    Play a haptic impulse on the controller if one is available.

    Declaration
    public virtual bool SendHapticImpulse(float amplitude, float duration)
    Parameters
    Type Name Description
    Single amplitude

    Amplitude (from 0.0 to 1.0) to play impulse at.

    Single duration

    Duration (in seconds) to play haptic impulse.

    Returns
    Type Description
    Boolean

    Returns true if successful. Otherwise, returns false.

    SetControllerState(XRControllerState)

    Sets the state of the controller.

    Declaration
    public virtual void SetControllerState(XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState

    The state of the controller to set.

    Update()

    See .

    Declaration
    protected void Update()

    UpdateController()

    Updates the controller every frame.

    Declaration
    protected virtual void UpdateController()

    UpdateControllerModelAnimation()

    Updates the animation on the model instance (if the model contains an ).

    Declaration
    protected virtual void UpdateControllerModelAnimation()
    See Also
    animateModel
    modelSelectTransition
    modelDeSelectTransition

    UpdateInput(XRControllerState)

    Updates the XR Interaction states in the given controller state based on the current inputs of the controller device.

    Declaration
    protected virtual void UpdateInput(XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState

    The state of the controller.

    UpdateTrackingInput(XRControllerState)

    Updates the pose values in the given controller state based on the current tracking input of the controller device.

    Declaration
    protected virtual void UpdateTrackingInput(XRControllerState controllerState)
    Parameters
    Type Name Description
    XRControllerState controllerState

    The state of the controller.

    See Also

    ActionBasedController
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