Struct TrackedDeviceModel | XR Interaction Toolkit | 0.9.4-preview
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    Struct TrackedDeviceModel

    Namespace: UnityEngine.XR.Interaction.Toolkit.UI
    Syntax
    public struct TrackedDeviceModel

    Constructors

    TrackedDeviceModel(Int32)

    Declaration
    public TrackedDeviceModel(int pointerId)
    Parameters
    Type Name Description
    Int32 pointerId

    Properties

    changedThisFrame

    this to check if this model has meaningfully changed this frame. This is used by the UI system to avoid excessive work. Use TrackedDeviceModel.OnFrameFinished to reset.

    Declaration
    public bool changedThisFrame { get; }
    Property Value
    Type Description
    Boolean

    maxRaycastDistance

    The maximum distance to raycast to check for UI.

    Declaration
    public float maxRaycastDistance { get; set; }
    Property Value
    Type Description
    Single

    orientation

    The 3D, world orientation of the model in Unity's world.

    Declaration
    public Quaternion orientation { get; set; }
    Property Value
    Type Description
    Quaternion

    pointerId

    A unique Id to identify this model from others within the UI system.

    Declaration
    public int pointerId { get; }
    Property Value
    Type Description
    Int32

    position

    The 3D, world position of the model in Unity's world.

    Declaration
    public Vector3 position { get; set; }
    Property Value
    Type Description
    Vector3

    raycastLayerMask

    Declaration
    public LayerMask raycastLayerMask { get; set; }
    Property Value
    Type Description
    LayerMask

    raycastPoints

    A series of Ray segments used to hit UI.

    Declaration
    public List<Vector3> raycastPoints { get; set; }
    Property Value
    Type Description
    List<Vector3>

    select

    Whether or not the model should be selecting UI at this moment. This is the equivalent of left mouse down for a mouse.

    Declaration
    public bool select { get; set; }
    Property Value
    Type Description
    Boolean

    selectDelta

    Whether the state of the select option has changed this frame.

    Declaration
    public ButtonDeltaState selectDelta { get; }
    Property Value
    Type Description
    ButtonDeltaState

    Methods

    CopyFrom(TrackedDeviceEventData)

    Copies data from the UI Event to this model

    Declaration
    public void CopyFrom(TrackedDeviceEventData eventData)
    Parameters
    Type Name Description
    TrackedDeviceEventData eventData

    The data to copy from.

    CopyTo(TrackedDeviceEventData)

    Copies data from this model to the UI Event.

    Declaration
    public void CopyTo(TrackedDeviceEventData eventData)
    Parameters
    Type Name Description
    TrackedDeviceEventData eventData

    The event that copies the data.

    OnFrameFinished()

    To be called at the end of each frame to reset any tracking of changes within the frame.

    Declaration
    public void OnFrameFinished()

    Reset(Boolean)

    Resets this object back to defaults.

    Declaration
    public void Reset(bool resetImplementation = true)
    Parameters
    Type Name Description
    Boolean resetImplementation

    If false, will reset only the external state of the object, and not internal, UI-used variables. Defaults to true.

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