Struct XRSimulatedHMDState
Namespace: UnityEngine.XR.Interaction.Toolkit.Inputs.Simulation
Syntax
public struct XRSimulatedHMDState : IInputStateTypeInfo
Fields
centerEyePosition
Declaration
public Vector3 centerEyePosition
Field Value
Type | Description |
---|---|
Vector3 |
centerEyeRotation
Declaration
public Quaternion centerEyeRotation
Field Value
Type | Description |
---|---|
Quaternion |
devicePosition
Declaration
public Vector3 devicePosition
Field Value
Type | Description |
---|---|
Vector3 |
deviceRotation
Declaration
public Quaternion deviceRotation
Field Value
Type | Description |
---|---|
Quaternion |
isTracked
Declaration
public bool isTracked
Field Value
Type | Description |
---|---|
Boolean |
leftEyePosition
Declaration
public Vector3 leftEyePosition
Field Value
Type | Description |
---|---|
Vector3 |
leftEyeRotation
Declaration
public Quaternion leftEyeRotation
Field Value
Type | Description |
---|---|
Quaternion |
rightEyePosition
Declaration
public Vector3 rightEyePosition
Field Value
Type | Description |
---|---|
Vector3 |
rightEyeRotation
Declaration
public Quaternion rightEyeRotation
Field Value
Type | Description |
---|---|
Quaternion |
trackingState
Declaration
public int trackingState
Field Value
Type | Description |
---|---|
Int32 |
Properties
format
Declaration
public FourCC format { get; }
Property Value
Type | Description |
---|---|
FourCC |
Implements
formatId
Memory format identifier for XRSimulatedHMDState.
Declaration
public static FourCC formatId { get; }
Property Value
Type | Description |
---|---|
FourCC |
See Also
Methods
Reset()
Declaration
public void Reset()