Struct XRHandSubsystemConfiguration
Configuration settings for the XR Hand Subsystem.
Implements
Inherited Members
Namespace: UnityEngine.XR.Hands.Configuration
Assembly: Unity.XR.Hands.dll
Syntax
public struct XRHandSubsystemConfiguration : IEquatable<XRHandSubsystemConfiguration>
Properties
xrHandDevicePoseSource
The pose source to be used by XRHandDevice. This will take effect in the input device the next time XRHandSubsystem invokes updatedHands.
Declaration
public XRHandDevicePoseSource xrHandDevicePoseSource { readonly get; set; }
Property Value
| Type | Description |
|---|---|
| XRHandDevicePoseSource |
Remarks
The transition to the new pose source will be immediate. The device will not attempt to transition or cancel in-flight data streams.
See Also
Methods
Equals(object)
Tests for equality.
Declaration
public override readonly bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| object | obj | The object to compare against. |
Returns
| Type | Description |
|---|---|
| bool | Returns true if |
Overrides
See Also
GetHashCode()
Computes a hash code from all fields of this XRHandSubsystemConfiguration.
Declaration
public override readonly int GetHashCode()
Returns
| Type | Description |
|---|---|
| int | Returns a hash code of this object. |