Class XRHandCaptureSequence
A sequence of captured frames, providing data for hand tracking over a period of time.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: UnityEngine.XR.Hands.Capture
Assembly: Unity.XR.Hands.dll
Syntax
public class XRHandCaptureSequence : ScriptableObject
Properties
durationInSeconds
The duration of the entire captured sequence in seconds.
Declaration
public float durationInSeconds { get; }
Property Value
| Type | Description |
|---|---|
| float | The duration in seconds. |
frames
The captured frames in this sequence.
Declaration
public IReadOnlyList<XRHandCaptureFrame> frames { get; }
Property Value
| Type | Description |
|---|---|
| IReadOnlyList<XRHandCaptureFrame> | A read-only list of XRHandCaptureFrame objects. |