Enum XRHandUserRelativeDirection
The direction to compare the hand's axis direction to relative to the user.
Namespace: UnityEngine.XR.Hands.Gestures
Assembly: Unity.XR.Hands.dll
Syntax
public enum XRHandUserRelativeDirection
Fields
Name | Description |
---|---|
ChinDirection | The chin direction of the user's head. The direction uses the down direction of the Unity.XR.CoreUtils.XROrigin.Camera in the scene. |
EarDirection | The ear direction of the user's head, or the lateral direction of the user's head. The ear chosen is the one on the same side of the body as the hand's connected shoulder. This direction is perpendicular to the NoseDirection and ChinDirection directions. The direction uses the right/left direction of the Unity.XR.CoreUtils.XROrigin.Camera in the scene. |
HandToHead | Direction from the root pose of the hand to the user's head. The head position is the position of the Unity.XR.CoreUtils.XROrigin.Camera in the scene. |
NoseDirection | The nose direction of the user's head. The direction uses the forward direction of the Unity.XR.CoreUtils.XROrigin.Camera in the scene. |
OriginUp | Up direction of the user's tracking space. The direction uses the Unity.XR.CoreUtils.XROrigin.Origin in the scene. |