Enum MetaAimFlags
The flags in the extension for each hand that can be read from
aimFlags and casting to this type.
Assembly: Unity.XR.Hands.dll
[Flags]
[Preserve]
public enum MetaAimFlags : ulong
Fields
Name |
Description |
Computed |
Data for this hand has been computed.
|
DominantHand |
Indicates whether the hand these flags were retrieved from is
the dominant hand.
|
IndexPinching |
Indicates whether the index finger is pinching with the thumb.
Only valid when the pinch strength retrieved from
pinchStrengthIndex is
at a full strength of 1.0 .
|
LittlePinching |
Indicates whether the little finger is pinching with the thumb.
Only valid when the pinch strength retrieved from
pinchStrengthLittle is
at a full strength of 1.0 .
|
MenuPressed |
Indicates whether the menu gesture button is pressed.
|
MiddlePinching |
Indicates whether the middle finger is pinching with the thumb.
Only valid when the pinch strength retrieved from
pinchStrengthMiddle is
at a full strength of 1.0 .
|
None |
No flags are valid.
|
RingPinching |
Indicates whether the ring finger is pinching with the thumb.
Only valid when the pinch strength retrieved from
pinchStrengthRing is
at a full strength of 1.0 .
|
SystemGesture |
Indicates whether a system gesture is being performed (when the
palm of the hand is facing the headset).
|
Valid |
The aim pose is generally pointed away from the face and is valid
for use with UI.
|
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