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    Enum XRHandExtrapolation

    Specifies whether the runtime extrapolates hand joint poses to compensate for hand-tracking latency.

    Namespace: UnityEngine.XR.Hands
    Assembly: Unity.XR.Hands.dll
    Syntax
    public enum XRHandExtrapolation

    Fields

    Name Description
    Extrapolated

    Uses extrapolated poses to keep rendered hands aligned with the user's real hands. This is the default mode.

    Unextrapolated

    Uses the poses most recently captured by the provider, without extrapolation. These poses might lag behind the user's real hands because they do not account for hand-tracking latency. This mode is available only when supported by the provider.

    See Also
    GetHand(Handedness, XRHandExtrapolation)
    extrapolationMode
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