Enum XRHandExtrapolation
Specifies whether the runtime extrapolates hand joint poses to compensate for hand-tracking latency.
Namespace: UnityEngine.XR.Hands
Assembly: Unity.XR.Hands.dll
Syntax
public enum XRHandExtrapolation
Fields
| Name | Description |
|---|---|
| Extrapolated | Uses extrapolated poses to keep rendered hands aligned with the user's real hands. This is the default mode. |
| Unextrapolated | Uses the poses most recently captured by the provider, without extrapolation. These poses might lag behind the user's real hands because they do not account for hand-tracking latency. This mode is available only when supported by the provider. |