Class SerializableDictionary<TKey, TValue>
A dictionary class that can be serialized by Unity. Inspired by the implementation in http://answers.unity3d.com/answers/809221/view.html
Implements
Inherited Members
Namespace: Unity.XR.CoreUtils .Collections
Assembly: Unity.XR.CoreUtils.dll
Syntax
[Serializable]
public class SerializableDictionary<TKey, TValue> : Dictionary<TKey, TValue>, IDictionary<TKey, TValue>, ICollection<KeyValuePair<TKey, TValue>>, IReadOnlyDictionary<TKey, TValue>, IReadOnlyCollection<KeyValuePair<TKey, TValue>>, IEnumerable<KeyValuePair<TKey, TValue>>, IDictionary, ICollection, IEnumerable, IDeserializationCallback, ISerializable, ISerializationCallbackReceiver
Type Parameters
Name | Description |
---|---|
TKey | The dictionary key. |
TValue | The dictionary value. |
Constructors
SerializableDictionary()
Initializes a new instance of the dictionary.
Declaration
public SerializableDictionary()
SerializableDictionary(IDictionary<TKey, TValue>)
Initializes a new instance of the dictionary that contains elements copied from the given
input
dictionary.
Declaration
public SerializableDictionary(IDictionary<TKey, TValue> input)
Parameters
Type | Name | Description |
---|---|---|
IDictionary<TKey, TValue> | input | The dictionary from which to copy the elements. |
Properties
SerializedItems
The serialized items in this dictionary.
Declaration
public List<SerializableDictionary<TKey, TValue>.Item> SerializedItems { get; }
Property Value
Type | Description |
---|---|
List<Serializable |
Methods
OnAfterDeserialize()
See ISerialization
Declaration
public virtual void OnAfterDeserialize()
OnBeforeSerialize()
See ISerialization
Declaration
public virtual void OnBeforeSerialize()