Method SetLayerAndHideFlagsRecursively
SetLayerAndHideFlagsRecursively(GameObject, int, HideFlags)
Sets the layer and HideFlags of this GameObject and all of its descendants.
Declaration
public static void SetLayerAndHideFlagsRecursively(this GameObject gameObject, int layer, HideFlags hideFlags)
Parameters
Type | Name | Description |
---|---|---|
GameObject | gameObject | The GameObject at the root of the hierarchy to be modified. |
int | layer | The layer to recursively assign GameObjects to. |
HideFlags | hideFlags | Should the GameObjects be hidden, saved with the scene, or modifiable by the user? |
Remarks
This function overwrites the existing flags of a GameObject with those specified by hideFlags
.