docs.unity3d.com
    Show / Hide Table of Contents

    Class ComponentUtils<T>

    Special utility class for getting components in the editor without allocations

    Inheritance
    Object
    ComponentUtils<T>
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.XR.CoreUtils
    Syntax
    public static class ComponentUtils<T>
    Type Parameters
    Name Description
    T

    The type of component for which to be searched

    Methods

    GetComponent(GameObject)

    Get a single component of type T using the non-allocating GetComponents API

    Declaration
    public static T GetComponent(GameObject gameObject)
    Parameters
    Type Name Description
    GameObject gameObject

    The GameObject from which to get the component

    Returns
    Type Description
    T

    The component, if one exists

    GetComponentInChildren(GameObject)

    Get a single component of type T using the non-allocating GetComponentsInChildren API

    Declaration
    public static T GetComponentInChildren(GameObject gameObject)
    Parameters
    Type Name Description
    GameObject gameObject

    The GameObject from which to get the component

    Returns
    Type Description
    T

    The component, if one exists

    Back to top
    Terms of use
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023