Class ScriptableSettingsPathAttribute
Allows a class inheriting from ScriptableSettings<T> to specify that its instance Asset should be saved under "Assets/[Path]/Resources/ScriptableSettings/".
Namespace: Unity.XR.CoreUtils
Syntax
[AttributeUsage(AttributeTargets.Class)]
public class ScriptableSettingsPathAttribute : Attribute, _Attribute
Constructors
ScriptableSettingsPathAttribute(String)
Initialize a new ScriptableSettingsPathAttribute
Declaration
public ScriptableSettingsPathAttribute(string path = "")
Parameters
Type | Name | Description |
---|---|---|
String | path | The path where the ScriptableSettings should be stored |
Properties
Path
The path where this ScriptableSettings should be stored
Declaration
public string Path { get; }
Property Value
Type | Description |
---|---|
String |