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    Enable layer emulation in a standalone build

    Learn how to enable layer emulation in a standalone build.

    To enable layer emulation in a standalone Win, Mac, Linux build:

    1. Navigate to the Assets/CompositionLayers/UserSettings/Resources folder in your Project window. (Unity creates this folder automatically when you import the XR Composition Layers package.)
    2. Select the CompositionLayersRuntimeSettings asset to view its properties in the Inspector.
    3. Enable the Emulation in Standalone option.
    Tip

    You must also add the Uber shader to the Always Include Shaders list to make sure that this shader, which is needed to render emulated layers, is included in your standalone builds.

    Additional resources

    • Configure graphics settings
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