Class CylinderUIScale
Handles cylinder collider generation and maintaining aspect ratio with Canvas changes
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.XR.CompositionLayers.UIInteraction
Assembly: Unity.XR.CompositionLayers.UIInteraction.dll
Syntax
[ExecuteInEditMode]
[RequireComponent(typeof(CompositionLayer), typeof(MeshCollider))]
public class CylinderUIScale : LayerUIScale
Methods
GetUIScale()
Calculates a Vector3 scalar to help convert a point from world space to the local space Mainly used for resizing
Declaration
public override Vector3 GetUIScale()
Returns
Type | Description |
---|---|
Vector3 | Returns a Vector3 scalar to transform a point on a Canvas to a point on the Layer |