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    Class TexturesExtension

    Subclass of CompositionLayerExtension to support defining textures, and the rects for rendering those textures for a CompositionLayer instance on the same game object.

    Source rect is used to define the rectangle within the source texture that the layer provider should use when reading texture information for the layer.

    Destination rect is used to define the rectangle within the source texture that the layer provider should use when writing texture information for the layer.

    Support for this component is up the the instance of ILayerProvider currently assigned to the CompositionLayerManager.

    If this extension is not added to a layer game object, it is expected that the provider will provide the necessary textures in some other way. This may occur in cases such as the rendering of protected content.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CompositionLayerExtension
    TexturesExtension
    Inherited Members
    CompositionLayerExtension.ReportStateChange
    CompositionLayerExtension.Awake()
    CompositionLayerExtension.OnDestroy()
    CompositionLayerExtension.OnEnable()
    CompositionLayerExtension.OnDisable()
    CompositionLayerExtension.UpdateValue<T>(T, T)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
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    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
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    Component.CompareTag(string)
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    Component.SendMessage(string)
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    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
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    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters)
    Object.Instantiate(Object, Vector3, Quaternion)
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    Object.Instantiate(Object, Scene)
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    Object.Instantiate(Object, Transform)
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    Object.Instantiate<T>(T)
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    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
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    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.XR.CompositionLayers.Extensions
    Assembly: Unity.XR.CompositionLayers.dll
    Syntax
    [ExecuteAlways]
    [DisallowMultipleComponent]
    [AddComponentMenu("XR/Composition Layers/Extensions/Source Textures")]
    public class TexturesExtension : CompositionLayerExtension

    Properties

    CropToAspect

    Crop to the texture's aspect ratio

    If true, the hosting layer will crop its aspect ratio within the height/width bounds set in the layer properties.

    Declaration
    public bool CropToAspect { get; set; }
    Property Value
    Type Description
    bool

    CustomRects

    When true the rect values for source and destination can be modified to custom values.

    Declaration
    public bool CustomRects { get; set; }
    Property Value
    Type Description
    bool

    InEditorEmulation

    When 0 Emultion is used on left eye when 1 it is used on the right.

    Declaration
    public int InEditorEmulation { get; set; }
    Property Value
    Type Description
    int

    LeftEyeDestinationRect

    Left eye destination rectangle.

    Rects should always be clamped to be within the [0, 1] range.

    Declaration
    public Rect LeftEyeDestinationRect { get; set; }
    Property Value
    Type Description
    Rect

    LeftEyeSourceRect

    Left eye source rectangle.

    Rects should always be clamped to be within the [0, 1] range.

    Declaration
    public Rect LeftEyeSourceRect { get; set; }
    Property Value
    Type Description
    Rect

    LeftTexture

    The texture instance to be used for the left eye.

    Declaration
    public Texture LeftTexture { get; set; }
    Property Value
    Type Description
    Texture

    Resolution

    External texture resolution (Android Only).

    Declaration
    public Vector2 Resolution { get; set; }
    Property Value
    Type Description
    Vector2

    RightEyeDestinationRect

    Right eye destination rectangle.

    Rects should always be clamped to be within the [0, 1] range.

    Declaration
    public Rect RightEyeDestinationRect { get; set; }
    Property Value
    Type Description
    Rect

    RightEyeSourceRect

    Right eye source rectangle.

    Rects should always be clamped to be within the [0, 1] range.

    Declaration
    public Rect RightEyeSourceRect { get; set; }
    Property Value
    Type Description
    Rect

    RightTexture

    The texture instance to be used for the right eye.

    Declaration
    public Texture RightTexture { get; set; }
    Property Value
    Type Description
    Texture

    Target

    Options for which type of object this extension should be associated with.

    Declaration
    public override CompositionLayerExtension.ExtensionTarget Target { get; }
    Property Value
    Type Description
    CompositionLayerExtension.ExtensionTarget
    Overrides
    CompositionLayerExtension.Target

    TargetEye

    Defines the eye range that this instance is defined to support.

    Declaration
    public TexturesExtension.TargetEyeEnum TargetEye { get; set; }
    Property Value
    Type Description
    TexturesExtension.TargetEyeEnum

    TextureAdded

    Boolean value to track if layer's source texture be added during update

    Declaration
    public bool TextureAdded { get; set; }
    Property Value
    Type Description
    bool

    sourceTexture

    When true the layer will be used for render Android external surface.

    Declaration
    public TexturesExtension.SourceTextureEnum sourceTexture { get; set; }
    Property Value
    Type Description
    TexturesExtension.SourceTextureEnum

    Methods

    GetNativeStructPtr()

    Return a pointer to this extension's native struct.

    Declaration
    public override void* GetNativeStructPtr()
    Returns
    Type Description
    void*

    the pointer to texture extension's native struct.

    Overrides
    CompositionLayerExtension.GetNativeStructPtr()
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