Struct XRHumanBodyPose2DJoint
Container for a human body pose 2D joint as part of a AR detected screen space skeleton.
Implements
Inherited Members
Namespace: UnityEngine.XR.ARSubsystems
Assembly: solution.dll
Syntax
public struct XRHumanBodyPose2DJoint : IEquatable<XRHumanBodyPose2DJoint>
Constructors
Name | Description |
---|---|
XRHumanBodyPose2DJoint(int, int, Vector2, bool) | Constructs a |
Properties
Name | Description |
---|---|
index | The index for the joint in the skeleton hierachy. |
parentIndex | The index for the parent joint in the skeleton hierachy. |
position | The position of the joint in 2D screenspace. |
tracked | Whether the joint is tracked. |
Methods
Name | Description |
---|---|
Equals(object) | Tests for equality. |
Equals(XRHumanBodyPose2DJoint) | Tests for equality. |
GetHashCode() | Generates a hash suitable for use with containers like |
ToString() | Generates a string representation of this XRHumanBodyPose2DJoint. Floating point values use the "F5" format specifier. |
ToString(string) | Generates a string representation of this XRHumanBodyPose2DJoint. |
Operators
Name | Description |
---|---|
operator ==(XRHumanBodyPose2DJoint, XRHumanBodyPose2DJoint) | Tests for equality. Same as Equals(XRHumanBodyPose2DJoint). |
operator !=(XRHumanBodyPose2DJoint, XRHumanBodyPose2DJoint) | Tests for inequality. Same as |