Struct XRHumanBodyPose2DJoint
Container for a human body pose 2D joint as part of a AR detected screen space skeleton.
Implements
Inherited Members
Namespace: UnityEngine .XR.ARSubsystems
Assembly: solution.dll
Syntax
public struct XRHumanBodyPose2DJoint : IEquatable<XRHumanBodyPose2DJoint>
Constructors
Name | Description |
---|---|
XRHuman |
Constructs a |
Properties
Name | Description |
---|---|
index | The index for the joint in the skeleton hierachy. |
parent |
The index for the parent joint in the skeleton hierachy. |
position | The position of the joint in 2D screenspace. |
tracked | Whether the joint is tracked. |
Methods
Name | Description |
---|---|
Equals(object) | Tests for equality. |
Equals(XRHuman |
Tests for equality. |
Get |
Generates a hash suitable for use with containers like |
To |
Generates a string representation of this XRHuman |
To |
Generates a string representation of this XRHuman |
Operators
Name | Description |
---|---|
operator ==(XRHuman |
Tests for equality. Same as Equals(XRHuman |
operator !=(XRHuman |
Tests for inequality. Same as |