Struct XRHumanBodyJoint
Containter for the human body joint data.
Implements
Inherited Members
Namespace: UnityEngine .XR.ARSubsystems
Assembly: solution.dll
Syntax
public struct XRHumanBodyJoint : IEquatable<XRHumanBodyJoint>
Constructors
Name | Description |
---|---|
XRHuman |
Construct the human body joint. |
Properties
Name | Description |
---|---|
anchor |
The pose relative to the human body origin. |
anchor |
The scale relative to the human body origin. |
index | The index for the joint in the skeleton hierachy. |
local |
The pose relative to the parent joint. |
local |
The scale relative to the parent joint. |
parent |
The index for the parent joint in the skeleton hierachy. |
tracked | Whether the joint is tracked. |
Methods
Name | Description |
---|---|
Equals(object) | Tests for equality. |
Equals(XRHuman |
Tests for equality. |
Get |
Generates a hash suitable for use with containers like |
To |
Generates a string representation of this XRHuman |
To |
Generates a string representation of this XRHuman |
Operators
Name | Description |
---|---|
operator ==(XRHuman |
Tests for equality. Same as Equals(XRHuman |
operator !=(XRHuman |
Tests for inequality. Same as |